Difference between revisions of "Tetris"
Jump to navigation
Jump to search
(correct authors) |
(add Wilma Tetris) |
||
Line 14: | Line 14: | ||
[[Kent Tessman]] adapted the game to another text-based format, the [[Glk/Hugo|Hugo]] text adventure engine, in 1998, based on the 1995 [[Glk/Frotz|Z-machine]] version, ''[[Freefall]]'', by [[Andrew Plotkin]]. | [[Kent Tessman]] adapted the game to another text-based format, the [[Glk/Hugo|Hugo]] text adventure engine, in 1998, based on the 1995 [[Glk/Frotz|Z-machine]] version, ''[[Freefall]]'', by [[Andrew Plotkin]]. | ||
[[AGIWiki/Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as [[AGIWiki/AGI Tetris|AGI Tetris]], in 1998. | [[AGIWiki/Peter Kelly|Peter Kelley]] adapted the game for the [[AGI]] engine, as ''[[AGIWiki/AGI Tetris|AGI Tetris]]'', in 1998. | ||
Another [[AGIWiki/AGI Tetris (2004)|AGI Tetris]] was developed for the AGI engine by [[AGIWiki/Chad Goulding|Chad Goulding]] in 2004. | [[Off Studio]] and [[Dead:Code Software|Dead:Code]] created an adult-oriented version titled ''[[Wilma Tetris]]'' for the [[Wintermute]] engine in 2003. | ||
Another ''[[AGIWiki/AGI Tetris (2004)|AGI Tetris]]'' was developed for the AGI engine by [[AGIWiki/Chad Goulding|Chad Goulding]] in 2004. | |||
[[Category:AGI Games]] | [[Category:AGI Games]] |
Revision as of 12:07, 14 June 2020
Tetris | ||
---|---|---|
No Screenshot Available | ||
First release | 1984 | |
Also known as | N/A | |
Developed by | Alexey Pajitnov | |
Published by | Alexey Pajitnov | |
Distributed by | Alexey Pajitnov | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | Hugo | |
Support | Not yet. | |
Available for Purchase |
No |
Tetris is a puzzle game by Alexey Pajitnov. It was originally developed in a text format as it was designed on an Elektronika 60, a computer that had no graphic output.
Kent Tessman adapted the game to another text-based format, the Hugo text adventure engine, in 1998, based on the 1995 Z-machine version, Freefall, by Andrew Plotkin.
Peter Kelley adapted the game for the AGI engine, as AGI Tetris, in 1998.
Off Studio and Dead:Code created an adult-oriented version titled Wilma Tetris for the Wintermute engine in 2003.
Another AGI Tetris was developed for the AGI engine by Chad Goulding in 2004.