Difference between revisions of "Cine"
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(Added Buddha^ to developers and updated the status.) |
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{{EngineDescription| | {{EngineDescription| | ||
name=Cine| | name=Cine| | ||
developer=[[User:aquadran|aquadran]], [[User:sev|sev]], [[User:cyx|cyx]]| | developer=[[User:aquadran|aquadran]], [[User:sev|sev]], [[User:cyx|cyx]],<br />[[User:yazoo|yaz0r]], [[User:Buddha^|Buddha^]]| | ||
companies=[[Delphine Software]]| | companies=[[Delphine Software]]| | ||
usedBy=[[Future Wars]], <br>[[Operation Stealth]]| | usedBy=[[Future Wars]],<br />[[Operation Stealth]]| | ||
dateAdded=February 22, 2006| | dateAdded=February 22, 2006| | ||
release= | release=0.10.0| | ||
status=Complete| | |||
}} | }} | ||
== Status == | == Status == | ||
* | * Future Wars is completable. | ||
* [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine | * Operation Stealth is completable. | ||
* When playing the PC versions under ScummVM, only the | * [[Cruise for a Corpse]] is not supported by cinE, but by [[cruisE]], an independent engine. | ||
* When playing the PC versions under ScummVM, only the AdLib and MT-32 instruments are used for the music but PC Speaker instruments are also available in the resources. | |||
== Notes == | == Notes == | ||
[[Future Wars]] used the first version of the engine, called ''' | [[Future Wars]] used the first version of the engine, called '''Cinématique'''. | ||
For [[Operation Stealth]], the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine (''' | For [[Operation Stealth]], the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine ('''Cinématique Évolution 1'''). | ||
For [[Cruise for a Corpse]], the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine (''' | For [[Cruise for a Corpse]], the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine ('''Cinématique Évolution 2'''). | ||
== Resources == | == Resources == | ||
* [[Cine/TODO|Cine TODO]] | * [[Cine/TODO|Cine TODO]] | ||
* [[Cine/Specifications|Cine Specifications]] | |||
[[Category:Engines]] | [[Category:Engines]] |
Latest revision as of 23:42, 24 July 2020
Cine | ||
---|---|---|
Engine developer | aquadran, sev, cyx, yaz0r, Buddha^ | |
Companies that used it | Delphine Software | |
Games that use it | Future Wars, Operation Stealth | |
Date added to ScummVM | 2006-02-22 | |
First release containing it | 0.10.0 |
Status
- Future Wars is completable.
- Operation Stealth is completable.
- Cruise for a Corpse is not supported by cinE, but by cruisE, an independent engine.
- When playing the PC versions under ScummVM, only the AdLib and MT-32 instruments are used for the music but PC Speaker instruments are also available in the resources.
Notes
Future Wars used the first version of the engine, called Cinématique.
For Operation Stealth, the engine was slightly modified (some new opcodes and new files were introduced), this was the first evolution of the engine (Cinématique Évolution 1).
For Cruise for a Corpse, the engine has been largely modified and didn't have much in common with the initial version (only the resource loading/unpacking and music/sound routines have been re-used). This was the second evolution of the engine (Cinématique Évolution 2).