Difference between revisions of "Sword1"
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(→Status: STR videos have been supported since 2012) |
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==Status== | ==Status== | ||
*[[Broken_Sword_1#Required_data_files|Data files]] have to be copied from the CDs and renamed. | *[[Broken_Sword_1#Required_data_files|Data files]] have to be copied from the CDs and renamed. | ||
*Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language. | *Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language. | ||
*GBA, PalmOS, Wii and NDS versions aren't supported. | *GBA, PalmOS, Wii and NDS versions aren't supported. |
Revision as of 22:49, 16 April 2021
Sword1 | ||
---|---|---|
Engine developer | lavosspawn, criezy | |
Companies that used it | Revolution Software | |
Games that use it | Broken Sword 1 | |
Date added to ScummVM | 2003-12-16 | |
First release containing it | 0.6.0 |
About
Sword1 is the internal name for the Virtual Theatre variant which runs Broken Sword 1.
Sword1 is a further developed engine from the Lure and Sky variants and was followed by the engine for Broken Sword 2.
Status
- Data files have to be copied from the CDs and renamed.
- Game data files contain text in all languages (possible to switch in ScummVM options) but speech is only for one language.
- GBA, PalmOS, Wii and NDS versions aren't supported.