Difference between revisions of "Monkey Island 2: LeChuck's Revenge"
Jump to navigation
Jump to search
m (update link) |
m (make layout consistent) |
||
Line 9: | Line 9: | ||
support=First game supported by ScummVM | support=First game supported by ScummVM | ||
}} | }} | ||
''Monkey Island 2: LeChuck's Revenge'' | '''Monkey Island 2: LeChuck's Revenge''' was the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language. The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop. Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell. | ||
==External links== | ==External links== |
Revision as of 10:37, 24 April 2006
Monkey Island 2: LeChuck's Revenge | ||
---|---|---|
No Screenshot Available | ||
First release | 1991 | |
Also known as | Monkey Island 2; MI2 | |
Developed by | Lucasfilm Games | |
Published by | Lucasfilm Games | |
Distributed by | (unknown) | |
Platforms | Amiga, DOS, FM-TOWNS, Macintosh | |
Resolution | (unknown) | |
Engine | SCUMM | |
Support | First game supported by ScummVM | |
Available for Purchase |
No |
Monkey Island 2: LeChuck's Revenge was the second game in the Monkey Island series, and the sixth game to use the SCUMM scripting language. The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop. Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.