Difference between revisions of "Monkey Island 2: LeChuck's Revenge"

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''Monkey Island 2: LeChuck's Revenge'' is the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language.  The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop.  Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.
'''Monkey Island 2: LeChuck's Revenge''' was the second game in the [[Monkey Island series]], and the sixth game to use the [[SCUMM]] scripting language.  The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop.  Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.


==External links==
==External links==

Revision as of 10:37, 24 April 2006

Monkey Island 2: LeChuck's Revenge
No Screenshot Available
First release 1991
Also known as Monkey Island 2; MI2
Developed by Lucasfilm Games
Published by Lucasfilm Games
Distributed by (unknown)
Platforms Amiga, DOS, FM-TOWNS, Macintosh
Resolution (unknown)
Engine SCUMM
Support First game supported by ScummVM
Available for
Purchase
No

Monkey Island 2: LeChuck's Revenge was the second game in the Monkey Island series, and the sixth game to use the SCUMM scripting language. The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop. Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.

External links

Wikipedia article on Monkey Island 2: LeChuck's Revenge