Difference between revisions of "Monkey Island 2: LeChuck's Revenge"
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name= Monkey Island 2: LeChuck's Revenge | | name= Monkey Island 2: LeChuck's Revenge | | ||
release=1991| | release=1991| | ||
alternateNames=Monkey Island 2;<br/>Monkey2 | alternateNames=Monkey Island 2;<br/>Monkey2; MI2| | ||
publisher=[[LucasArts|Lucasfilm Games]]| | publisher=[[LucasArts|Lucasfilm Games]]| | ||
developer=[[LucasArts|Lucasfilm Games]]| | developer=[[LucasArts|Lucasfilm Games]]| |
Revision as of 16:13, 24 April 2006
Monkey Island 2: LeChuck's Revenge | ||
---|---|---|
No Screenshot Available | ||
First release | 1991 | |
Also known as | Monkey Island 2; Monkey2; MI2 | |
Developed by | Lucasfilm Games | |
Published by | Lucasfilm Games | |
Distributed by | (unknown) | |
Platforms | Amiga, DOS, FM-TOWNS, Macintosh | |
Resolution | (unknown) | |
Engine | SCUMM | |
Support | First game supported by ScummVM | |
Available for Purchase |
No |
Monkey Island 2: LeChuck's Revenge was the second game in the Monkey Island series, and the sixth game to use the SCUMM scripting language. The game first follows Guybrush as he tries to find a mysterious treasure known as Big Whoop. Later, Guybrush must again defeat Captain LeChuck, the ghost pirate he defeated in the first game, who has returned as a zombie awoken by a voodoo spell.