Difference between revisions of "Groovie"
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{{EngineDescription| | {{EngineDescription| | ||
name=Groovie| | name=Groovie| | ||
developer=[[User:spookypeanut|spookypeanut]], [[User:jvprat|jvprat]], [[User:ScottT|ScottT]]| | developer=[[User:spookypeanut|spookypeanut]], [[User:jvprat|jvprat]], [[User:ScottT|ScottT]], [[User:Alphard-o|Alphard-o]], [[User:Die4Ever|Die4Ever]]| | ||
companies=[[Trilobyte]], [[Aftermath Media]]| | companies=[[Trilobyte]], [[Aftermath Media]]| | ||
usedBy=[[The 7th Guest]]| | usedBy=[[The 7th Guest]]| | ||
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}} | }} | ||
The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3). | The '''Groovie''' engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in [[The 7th Guest]]) plays VDX videos using 256 colors, while the second version (used from [[The 11th Hour]] on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3). | ||
==Games== | ==Games== | ||
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== Status == | == Status == | ||
For more detail, see [[Groovie/TODO]] or the individual game pages. | |||
*[[The 7th Guest]]: | *[[The 7th Guest]]: Supported as of December 16, 2008 | ||
*[[The 11th Hour]]: | *[[The 11th Hour]]: Supported as of February 16, 2022 | ||
*[[Clandestiny]]: Supported as of February 16, 2022 | |||
*[[Tender Loving Care]]: Supported as of February 16, 2022 | |||
*[[Uncle Henry's Playhouse]]: Supported as of February 16, 2022 | |||
==Resources== | ==Resources== | ||
*[[Groovie/T7G/Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do | *[[Groovie/T7G/Opcodes|Opcodes]]: a list of the opcodes used by the Groovie engine, and what they do | ||
*[[Groovie/T7G/Script_Variables]]: very incomplete list of what script variables do what | *[[Groovie/T7G/Script_Variables|T7G Script Variables]]: very incomplete list of what script variables do what | ||
*[[Groovie/T7G/FNT_Files]]: description of FNT files | *[[Groovie/11H/Script Variables|T11H Script Variables]]: 11H list of script variables and script names | ||
*[[Groovie/T7G/FNT_Files|FNT Files]]: description of FNT files | |||
==External Links== | ==External Links== |
Latest revision as of 01:03, 17 February 2022
Groovie | ||
---|---|---|
Engine developer | spookypeanut, jvprat, ScottT, Alphard-o, Die4Ever | |
Companies that used it | Trilobyte, Aftermath Media | |
Games that use it | The 7th Guest | |
Date added to ScummVM | 2008-11-14 | |
First release containing it | 0.13.0 |
The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in The 7th Guest) plays VDX videos using 256 colors, while the second version (used from The 11th Hour on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).
Games
(The checksums page keeps track of which different exe versions are available, though we haven't found any differences in data files (yet))
Status
For more detail, see Groovie/TODO or the individual game pages.
- The 7th Guest: Supported as of December 16, 2008
- The 11th Hour: Supported as of February 16, 2022
- Clandestiny: Supported as of February 16, 2022
- Tender Loving Care: Supported as of February 16, 2022
- Uncle Henry's Playhouse: Supported as of February 16, 2022
Resources
- Opcodes: a list of the opcodes used by the Groovie engine, and what they do
- T7G Script Variables: very incomplete list of what script variables do what
- T11H Script Variables: 11H list of script variables and script names
- FNT Files: description of FNT files