Difference between revisions of "MTropolis"
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==External Links== | ==External Links== | ||
* [https://en.wikipedia.org/wiki/MTropolis Wikipedia article | ===Articles=== | ||
* Game Developer Magazine: "Goodbye, mTropolis" by Kevin S. Willis of Ransom Interactive (1998-06) | |||
* [http://kingofdragonpass.blogspot.com/2011/02/architecture-overview.html King of Dragon Pass (Blog): An Architecture Overview (2011-02-06)] | |||
* [https://www.salon.com/1998/06/10/feature_309/ Salon: The Software that Refused to Die (1998-10-06)] | |||
===Other=== | |||
* [http://web.archive.org/web/1998*/www.mfactory.com mFactory website cache on the Wayback Machine] | |||
* [https://www.mobygames.com/game-group/game-engine-mtropolis mTropolis MobyGames group] | |||
* [https://en.wikipedia.org/wiki/MTropolis mTropolis Wikipedia article] | |||
* [https://www.wikidata.org/wiki/Q6719013 mTropolis Wikidata entry] | |||
[[Category:Engines]] | [[Category:Engines]] |
Revision as of 00:45, 7 June 2022
mtropolis | ||
---|---|---|
Engine developer | ||
Companies that used it | Various | |
Games that use it | Dozens | |
Date added to ScummVM | Not Added | |
First release containing it | None |
mTropolis, (pronounced like the English word "metropolis"), was a multimedia creation tool by mFactory. It had a userbase of a few thousand during the mid-to-late 90s but was outcompeted by Macromedia's Director. A few games were built on mTropolis with high profile titles including Obsidian and Muppet Treasure Island. Though mTropolis lent itself to the development of HyperCard-like point-and-click games, the tech was a fully-featured multimedia project creation suite that was used for various niche projects.
Games targeted by the engine
See mTropolis/Games.
External Links
Articles
- Game Developer Magazine: "Goodbye, mTropolis" by Kevin S. Willis of Ransom Interactive (1998-06)
- King of Dragon Pass (Blog): An Architecture Overview (2011-02-06)
- Salon: The Software that Refused to Die (1998-10-06)