Difference between revisions of "MTropolis"
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==Games targeted by the engine== | ==Games targeted by the engine== | ||
See [[mTropolis/Games]]. | See [[mTropolis/Games]]. | ||
==mTropolis Files== | |||
Built mTropolis projects used standard file-naming conventions although there were some deviations. If a mTropolis was small enough, they tended to be have a single release on a hybrid CD-ROM with separate Mac and Windows partitions. Larger or multi-CD games tended to utilize separate releases for each OS. | |||
* All mTropolis versions | |||
** External Video Files -- folder "Videos" | |||
* mTropolis v1.0 or v1.1 Files (Mac) | |||
** Segment Startup File -- name of the project and "1" | |||
** Other Segment Files -- name of the project and number starting at "2" | |||
* mTropolis v1.0 or v1.1 Files (Win) | |||
**Segment Startup File -- name of the project and "1" with extension ".MPL". | |||
** Other Segment Files -- name of the project and number starting at "2" with extension ".MPX" | |||
* mTropolis v2.0 Files (cross-platform) | |||
** Segment Startup File -- name of the project with extension ".mfx" | |||
** Other Segment File -- name of the project and number starting at "2" with extension ".mxx" | |||
* mTropolis v2.0 Files (Mac) | |||
** Segment Startup File -- name of the project with extension ".mfm" | |||
** Other Segment File -- name of the project and number starting at "2" with extension ".mxm" | |||
* mTropolis v2.0 Files (Win) | |||
** Segment Startup File -- name of the project with extension ".mfw" | |||
** Other Segment File -- name of the project and number starting at "2" with extension ".mxw" | |||
==History== | ==History== |
Revision as of 02:35, 7 June 2022
mtropolis | ||
---|---|---|
Engine developer | ||
Companies that used it | Various | |
Games that use it | Dozens | |
Date added to ScummVM | Not Added | |
First release containing it | None |
mTropolis, (pronounced like the English word "metropolis"), was a multimedia creation tool by mFactory. It had a userbase of a few thousand during the mid-to-late 90s but was outcompeted by Macromedia's Director. A few games were built on mTropolis with high profile titles including Obsidian and Muppet Treasure Island. Though mTropolis lent itself to the development of HyperCard-like point-and-click games, the tech was a fully-featured multimedia project creation suite that was used for various niche projects.
Games targeted by the engine
See mTropolis/Games.
mTropolis Files
Built mTropolis projects used standard file-naming conventions although there were some deviations. If a mTropolis was small enough, they tended to be have a single release on a hybrid CD-ROM with separate Mac and Windows partitions. Larger or multi-CD games tended to utilize separate releases for each OS.
- All mTropolis versions
- External Video Files -- folder "Videos"
- mTropolis v1.0 or v1.1 Files (Mac)
- Segment Startup File -- name of the project and "1"
- Other Segment Files -- name of the project and number starting at "2"
- mTropolis v1.0 or v1.1 Files (Win)
- Segment Startup File -- name of the project and "1" with extension ".MPL".
- Other Segment Files -- name of the project and number starting at "2" with extension ".MPX"
- mTropolis v2.0 Files (cross-platform)
- Segment Startup File -- name of the project with extension ".mfx"
- Other Segment File -- name of the project and number starting at "2" with extension ".mxx"
- mTropolis v2.0 Files (Mac)
- Segment Startup File -- name of the project with extension ".mfm"
- Other Segment File -- name of the project and number starting at "2" with extension ".mxm"
- mTropolis v2.0 Files (Win)
- Segment Startup File -- name of the project with extension ".mfw"
- Other Segment File -- name of the project and number starting at "2" with extension ".mxw"
History
mTropolis was released to the public at 1995's Macworld Expo in San Francisco. The mTropolis "authoring system" was designed for Mac System 7 and supported both 68K and PowerPC CPUs. Despite the Mac-centric development ecosystem, runtimes or "playback systems" were available for Mac and Windows. A web target and accompanying Netscape plugin was also developed.
mFactory's assets were purchased by Quark in 1997 who released mTropolis v2.0 in 1998. This was a final update and the end of all support for the product. A usergroup attempted to purchase the mTropolis IP and possibly make it open-source but negotiations fell through.
Versions
- mTropolis v1.0: January 1995
- mTropolis v1.1: May 1996
- mTropolis v2.0: March 1998
External Links
Articles
- Game Developer Magazine: "Goodbye, mTropolis" by Kevin S. Willis of Ransom Interactive (1998-06)
- King of Dragon Pass (Blog): An Architecture Overview (2011-02-06)
- Salon: The Software that Refused to Die (1998-10-06)
Emulating a 68K or PPC Mac to Run the mTropolis Authoring Software
The authoring software isn't needed to run any games though it may be useful for research about the engine.
- The Patch Bay: A Guide to Legacy Mac Emulators
- E-Maculation wiki: Basilisk II Setup
- E-Maculation wiki: SheepShaver Setup