Difference between revisions of "Police Quest"
(adding amount of disks in each version) |
Praetorian (talk | contribs) |
||
(15 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{GameDescription| | {{GameDescription| | ||
name=Police Quest: In Pursuit of the Death Angel| | name=Police Quest: In Pursuit of the Death Angel| | ||
image= | image=https://www.scummvm.org/data/screenshots/sci/pq1sci/pq1sci_dos_en_1_2.jpg| | ||
release=1987| | release=1987| | ||
alternateNames=Police Quest 1<br/>PQ| | alternateNames=Police Quest 1<br/>PQ| | ||
Line 7: | Line 7: | ||
developer=[[Sierra]]| | developer=[[Sierra]]| | ||
platforms=MS-DOS, Tandy 1000<br/> Mac, Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr<br/> Sega Master System| | platforms=MS-DOS, Tandy 1000<br/> Mac, Apple II<br/> Apple IIGS, Amiga<br/> Atari ST, PCjr<br/> Sega Master System| | ||
engine=[[AGI]], SCI| | resolution=AGI: 320x200, 16 colors<br/>SCI: 320x200, 256 colors| | ||
support=Since ScummVM 0.10.0. <br/> | engine=[[AGI]], [[SCI]]| | ||
support=AGI: Since ScummVM 0.10.0.<br/>SCI: Since ScummVM 1.2.0.| | |||
purchase=[[Where to get the games#Sierra Games|Yes]] | |||
}} | }} | ||
'''Police Quest: In Pursuit of the Death Angel''' was the first game in the [[Police Quest series]]. The game follows Sonny Bonds, a veteran policeman in the fictional town of Lytton, California. He is assigned to traffic duty, and investigates a car crash that turns out to be a suicide. He becomes a temporary detective and later goes undercover in pursuit of the murderous drug dealer Jesse Burns, also known as "The Death Angel". | '''Police Quest: In Pursuit of the Death Angel''' was the first game in the [[Police Quest series]]. The game follows Sonny Bonds, a veteran policeman in the fictional town of Lytton, California. He is assigned to traffic duty, and investigates a car crash that turns out to be a suicide. He becomes a temporary detective and later goes undercover in pursuit of the murderous drug dealer Jesse Burns, also known as "The Death Angel". | ||
==Installation== | |||
===Required data files - SCI=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
WARNING: Unlike other games, SCI games have significant variation in the naming of required files. | |||
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD. | |||
Unless otherwise specified, do '''NOT''' remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs. | |||
Copy all files to the game directory. Some games need additional work: | |||
'''''Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files''''' | |||
* Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. <code>copy /b RESOURCE.p0* RESOURCE.000</code> on Windows, or <code>cat RESOURCE.p0* > RESOURCE.000</code> on *nix). | |||
* Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. <code>copy /b RESOURCE.a0* RESOURCE.AUD</code> on Windows, or <code>cat RESOURCE.a0* > RESOURCE.AUD</code> on *nix). | |||
===Required data files - AGI=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
'''''All platforms''''' | |||
*<nowiki>*VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)</nowiki> | |||
*OBJECT | |||
*<nowiki>*DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)</nowiki> | |||
*WORDS.TOK | |||
and if available | |||
*PAL.* | |||
'''''Apple IIGS''''' | |||
These files are needed to enable music playback | |||
*<nowiki>*.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)</nowiki> | |||
*SIERRASTANDARD | |||
==Controls== | |||
=== Predictive input dialog=== | |||
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support. | |||
For more information, see the [[AGI/Predictive Dialog]] wiki page. | |||
==Miscellaneous== | ==Miscellaneous== | ||
* The AGI version comes on 2 3.5" and 2 5.25" disks. | * The AGI version comes on 2 3.5" and 2 5.25" disks. | ||
Line 17: | Line 58: | ||
==External links== | ==External links== | ||
*[ | * [https://en.wikipedia.org/wiki/Police_Quest:_In_Pursuit_of_the_Death_Angel Wikipedia article on Police Quest: In Pursuit of the Death Angel] | ||
*[ | * [https://www.mobygames.com/game/146/police-quest-in-pursuit-of-the-death-angel/ MobyGames entry on Police Quest: In Pursuit of the Death Angel (AGI version)] | ||
* [https://www.mobygames.com/game/2031/police-quest-in-pursuit-of-the-death-angel/ MobyGames entry on Police Quest: In Pursuit of the Death Angel (SCI version)] | |||
* [https://www.scummvm.org/screenshots/sierra/pq/ Screenshots (Police Quest series)] | |||
[[Category:Supported Games]] | |||
[[Category:AGI Games]] | [[Category:AGI Games]] | ||
[[Category:SCI Games]] |
Latest revision as of 12:11, 27 June 2023
Police Quest: In Pursuit of the Death Angel | ||
---|---|---|
First release | 1987 | |
Also known as | Police Quest 1 PQ | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | MS-DOS, Tandy 1000 Mac, Apple II Apple IIGS, Amiga Atari ST, PCjr Sega Master System | |
Resolution | AGI: 320x200, 16 colors SCI: 320x200, 256 colors | |
Engine | AGI, SCI | |
Support | AGI: Since ScummVM 0.10.0. SCI: Since ScummVM 1.2.0. | |
Available for Purchase |
Yes |
Police Quest: In Pursuit of the Death Angel was the first game in the Police Quest series. The game follows Sonny Bonds, a veteran policeman in the fictional town of Lytton, California. He is assigned to traffic duty, and investigates a car crash that turns out to be a suicide. He becomes a temporary detective and later goes undercover in pursuit of the murderous drug dealer Jesse Burns, also known as "The Death Angel".
Installation
Required data files - SCI
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g.
copy /b RESOURCE.p0* RESOURCE.000
on Windows, orcat RESOURCE.p0* > RESOURCE.000
on *nix). - Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g.
copy /b RESOURCE.a0* RESOURCE.AUD
on Windows, orcat RESOURCE.a0* > RESOURCE.AUD
on *nix).
Required data files - AGI
For more information on how ScummVM uses game data files, see the user documentation.
All platforms
- *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
- OBJECT
- *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
- WORDS.TOK
and if available
- PAL.*
Apple IIGS
These files are needed to enable music playback
- *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
- SIERRASTANDARD
Controls
Predictive input dialog
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
For more information, see the AGI/Predictive Dialog wiki page.
Miscellaneous
- The AGI version comes on 2 3.5" and 2 5.25" disks.
- The SCI version comes on 5 3.5" disks.