Difference between revisions of "The Black Cauldron"

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{{GameDescription|
{{GameDescription|
name=The Black Cauldron|
name=The Black Cauldron|
        image=https://www.scummvm.org/data/screenshots/agi/bc/bc_dos_en_1_2.jpg|
release=1986|
release=1986|
alternateNames=Black Cauldron|
alternateNames=Black Cauldron|
publisher=[[Sierra]]|
publisher=[[Sierra]]|
developer=[[Sierra]]|
developer=[[Sierra]]|
        distributor=[[Sierra]]|
platforms=MS-DOS, Amiga<br/>Apple II, Atari ST|
platforms=MS-DOS, Amiga<br/>Apple II, Atari ST|
        resolution=320x200, 16 colors|
engine=[[AGI]]|
engine=[[AGI]]|
support=Not officially supported.<br/>A WIP engine is available<br/>in our SVN repository
support=Since ScummVM 0.10.0|
purchase=No
}}
}}
'''The Black Cauldron''' was an adventure game based on the Disney movie of the same name, which was based on the Chronicles of Prydain books by Lloyd Alexander.  The evil Horned King stole the pig HenWen, who has mystical abilities that allow observers to see what they seek through the pig's thought projections.  The Horned King sought the mystic Black Cauldron that would release the dead and allow him to rule the land.
'''The Black Cauldron''' was an adventure game based on the Disney movie of the same name, which was based on the Chronicles of Prydain books by Lloyd Alexander.  The evil Horned King stole the pig HenWen, who has mystical abilities that allow observers to see what they seek through the pig's thought projections.  The Horned King sought the mystic Black Cauldron that would release the dead and allow him to rule the land.


The game follows an assistant pig farmer named Taran, who must get Henwen back and defeat the evil Horned King.
The game follows an assistant pig farmer named Taran, who must get Henwen back and defeat the evil Horned King.
==Requirements==
Disk Space:404 KB<br/>
Memory Requirements: 512k of RAM
==Game Variants==
==Game Variants==
The MS-DOS, Apple II, and Atari ST versions are similar in terms of graphics.  The Amiga version used an extended palette.
The MS-DOS, Apple II, and Atari ST versions are similar in terms of graphics.  The Amiga version used an extended palette.


==Data Files==
As an FYI, Black Cauldron is the only game to have been made in AGI v1 (version 1.1K, 1.1M), v2 (v2.00) and v3 (v2.10) formats.
All of the files required for The Black Cauldron to run
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
 
'''''All platforms'''''
* *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)


AGI v2 Interpreter Files
*LOGDIR
*OBJECT
*OBJECT
*PICDIR
*SNDDIR
*VIEWDIR
*VOL.*
*WORDS.TOK


AGI v3 Interpreter Files
*<nowiki>*DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)</nowiki>
*BCDIR
 
*BCVOL.*
*OBJECT
*WORDS.TOK
*WORDS.TOK
and if available
*PAL.*
'''''Apple IIGS'''''


==Platform Compatibility==
These files are needed to enable music playback
List of platforms where The Black Cauldron is known to work / not to work
*<nowiki>*.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)</nowiki>
 
{| border="0"
|-
|Legend:
|-
|style="background:lightgreen;width:100px"|Completable
|-
|style="background:#ffff77;width:100px"|Not Completable
|-
|style="background:#ff7777;width:100px"|Doesn't Work
|-
|}


{| border="1" cellpadding="2" width=100%
*SIERRASTANDARD
|+The Black Cauldron Compatibility by Platform
==Controls==
|- style="background:silver"
=== Predictive input dialog===
|Platform||Game Version||Status
The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.
|- style="background:lightgreen"
|Windows||MS-DOS||Completable
|-
|}


For more information, see the [[AGI/Predictive Dialog]] wiki page.
==External links==
==External links==
*[http://en.wikipedia.org/wiki/The_Black_Cauldron_%28game%29 Wikipedia article on The Black Cauldron]
*[https://en.wikipedia.org/wiki/The_Black_Cauldron_(video_game) Wikipedia article on The Black Cauldron]
*[https://www.scummvm.org/screenshots/sierra/disney/ Screenshots (Disney's AGI Series)]


[[Category:Supported Games|Black Cauldron, The]]
[[Category:AGI Games|Black Cauldron, The]]
[[Category:AGI Games|Black Cauldron, The]]

Latest revision as of 05:22, 28 June 2023

The Black Cauldron
bc_dos_en_1_2.jpg
First release 1986
Also known as Black Cauldron
Developed by Sierra
Published by Sierra
Distributed by Sierra
Platforms MS-DOS, Amiga
Apple II, Atari ST
Resolution 320x200, 16 colors
Engine AGI
Support Since ScummVM 0.10.0
Available for
Purchase
No

The Black Cauldron was an adventure game based on the Disney movie of the same name, which was based on the Chronicles of Prydain books by Lloyd Alexander. The evil Horned King stole the pig HenWen, who has mystical abilities that allow observers to see what they seek through the pig's thought projections. The Horned King sought the mystic Black Cauldron that would release the dead and allow him to rule the land.

The game follows an assistant pig farmer named Taran, who must get Henwen back and defeat the evil Horned King.

Game Variants

The MS-DOS, Apple II, and Atari ST versions are similar in terms of graphics. The Amiga version used an extended palette.

As an FYI, Black Cauldron is the only game to have been made in AGI v1 (version 1.1K, 1.1M), v2 (v2.00) and v3 (v2.10) formats.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

All platforms

  • *VOL.* (e.g. GRVOL.0, KQ4VOL.11, VOL.1)
  • OBJECT
  • *DIR* (e.g. PQDIR, MH2DIR, DMDIR, DIRS, LOGDIR, PICDIR, SNDDIR, VIEWDIR)
  • WORDS.TOK

and if available

  • PAL.*

Apple IIGS

These files are needed to enable music playback

  • *.SYS16 (e.g. KQ.SYS16, LL.SYS16, MG.SYS16, BC.SYS16, SQ2.SYS16)
  • SIERRASTANDARD

Controls

Predictive input dialog

The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with limited keyboard support.

For more information, see the AGI/Predictive Dialog wiki page.

External links