Difference between revisions of "Jones in the Fast Lane"
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{{GameDescription| | {{GameDescription| | ||
name=Jones in the Fast Lane| | name=Jones in the Fast Lane| | ||
image=https://www.scummvm.org/data/screenshots/sci/jones/jones_dos_en_2_1.jpg| | |||
release=1991| | release=1991| | ||
alternateNames=| | alternateNames=Keeping Up With Jones| | ||
publisher=[[Sierra]]| | publisher=[[Sierra]]| | ||
developer=[[Sierra]]| | developer=[[Sierra]]| | ||
Line 32: | Line 32: | ||
==External links== | ==External links== | ||
*[ | *[https://en.wikipedia.org/wiki/Jones_in_the_Fast_Lane Wikipedia article on Jones in the Fast Lane] | ||
*[ | *[https://www.mobygames.com/game/370/jones-in-the-fast-lane/ Mobygames article on Jones in the Fast Lane] | ||
*[https://www.mobygames.com/game/1004/jones-in-the-fast-lane-cd-rom/ Mobygames article on Jones in the Fast Lane (CD)] | |||
*[https://www.scummvm.org/screenshots/sierra/sci:jones/ Screenshots] | |||
[[Category:Supported Games]] | [[Category:Supported Games]] | ||
[[Category:SCI Games]] | [[Category:SCI Games]] |
Latest revision as of 18:41, 28 June 2023
Jones in the Fast Lane | ||
---|---|---|
First release | 1991 | |
Also known as | Keeping Up With Jones | |
Developed by | Sierra | |
Published by | Sierra | |
Distributed by | (unknown) | |
Platforms | MS-DOS | |
Resolution | 320x200, 256 and 16 colors | |
Engine | SCI | |
Support | Since ScummVM 1.2.0 | |
Available for Purchase |
No |
Jones in the Fast Lane is a life simulation game. The game is setup like a board game. The player can move about the board freely within the time allotted per turn. Time is used by moving to a new location and by doing things such as working or resting. Each turn represents one week in the player's life. The goal of the game is to attain the level of money, happiness, status, and education as chosen by the player before the game began.
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
WARNING: Unlike other games, SCI games have significant variation in the naming of required files.
They also can load supplementary files by resource maps, so it is recommended to keep all files in the game data directory from the CD.
Unless otherwise specified, do NOT remove any file from the directory, even if it does not appear on the following list, since this will likely cause weird bugs.
Copy all files to the game directory. Some games need additional work:
Floppy games with RESOURCE.p01, p02, etc. and/or RESOURCE.a01, a02, etc. files
- Concatenate all RESOURCE.p0* files to RESOURCE.000 (e.g. copy /b RESOURCE.p0* RESOURCE.000 on Windows, or cat RESOURCE.p0* > RESOURCE.000 on *nix).
- Concatenate all RESOURCE.a0* files to RESOURCE.AUD (e.g. copy /b RESOURCE.a0* RESOURCE.AUD on Windows, or cat RESOURCE.a0* > RESOURCE.AUD on *nix).