Difference between revisions of "Zak McKracken and the Alien Mindbenders"

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{{GameDescription|
{{GameDescription|
name=Zak McKracken and the Alien Mindbenders|
name=Zak McKracken and the Alien Mindbenders|
         image=http://www.scummvm.org/screenshots/lec/zak/scummvm_0_1_3.jpg|
         image=https://www.scummvm.org/data/screenshots/scumm/zak/zak_fmtowns_en_1_1.jpg|
release=1989|
release=1989|
alternateNames=Zak McKracken, Zak|
alternateNames=Zak McKracken, Zak|
publisher=[[LucasArts|Lucasfilm Games]]|
publisher=[[LucasArts|Lucasfilm Games]]|
developer=[[LucasArts|Lucasfilm Games]]|
developer=[[LucasArts|Lucasfilm Games]], [[Disney]]|
platforms=Amiga, Atari ST, C64, <br>DOS, FM-TOWNS|
platforms=Amiga, Atari ST, C64, <br>DOS, FM-TOWNS|
engine=[[SCUMM]]|
engine=[[SCUMM]]|
support=Since ScummVM 0.2.0
support=Since ScummVM 0.2.0|
purchase=[[Where to get the games#LucasArts Games|Yes]]|
        resolution=320x200, 16 colors (most versions)<br>or 256 colors (FM-TOWNS version)
}}
}}
'''Zak McKracken and the Alien Mindbenders''' was the second game to use the [[SCUMM]] scripting language.  The game first follows Zak McKracken, a tabloid reporter who slowly discovers a plot by an alien race to take over the Earth.  Later, the game adds three additional playable characters (a scientist named Annie Larris, and two Yale students named Melissa China and Leslie Bennett), and places the characters on a quest to find the missing pieces of an alien device that will save all of humankind.   
'''Zak McKracken and the Alien Mindbenders''' was the second game to use the [[SCUMM]] scripting language.  The game first follows Zak McKracken, a tabloid reporter who slowly discovers a plot by an alien race to take over the Earth.  Later, the game adds three additional playable characters (a scientist named Annie Larris, and two Yale students named Melissa China and Leslie Bennett), and places the characters on a quest to find the missing pieces of an alien device that will save all of humankind.   


==Game Variants==
The DOS versions came in two variations, a 16 color EGA version and an "enhanced version" with higher resolution EGA graphics.
The FM-Towns version had 256 colors and CD audio tracks, but it was not a "talkie version" as it had no voice acting.
==Installation==
===Required data files===
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation].
'''''Amiga, Atari ST, FM-TOWNS, Mac, PC'''''
* *.LFL
* The GOG.com version has *.MP3 files that are needed for music.
'''''Commodore 64'''''
* Rename disk image 1 to zak1.d64.
* Rename disk image 2 to zak2.d64.
===Audio tracks===
For more information about how to use the FM-TOWNS CD audio tracks with ScummVM, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html#cd-audio user documentation].
===Game languages===
The following language choices are available when using command-line arguments or the "Language" option in the game-specific settings. For more information, see the [https://docs.scummvm.org/en/latest/settings/game.html user documentation]
*en  - English (default)
*de  - German
*fr  - French
*it  - Italian
*es  - Spanish
==Default controls==
To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the [https://docs.scummvm.org/en/latest/settings/keymaps.html user documentation]
{| class="wikitable"
!Hotkey
!Description
|-
|<code>Ctrl</code> + <code>0</code>-<code>9</code>
| Loads saved game
|-
|<code>Alt</code> + <code>0</code>-<code>9</code>
| Saves game
|-
|<code>Crtl</code> + <code>Alt</code> + <code>d</code>
|Starts the debugger
|-
|<code>Crtl</code> + <code>f</code>
|Toggles fast mode on/off
|-
|<code>Crtl</code> + <code>g</code>
|Toggles really REALLY fast mode on/off
|-
|<code>Crtl</code> + <code>t</code>
|Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only'
|-
|Tilde <code>~</code>
|Shows/hides the debugging console
|-
|<code>[</code> and <code>]</code>
|Changes music volume down/up
|-
|<code>-</code> and <code>+</code>
|Changes text speed slower/faster
|-
|<code>F5</code>
|Displays the save/load window
|-
|<code>Alt</code> + <code>F5</code>
|Displays the original save/load window, if the game has one.
|-
| Space
|Pauses
|-
| Period <code>.</code>
|Skips current line of text in some games
|-
|<code>Enter</code>
|Simulates left mouse button click
|-
|<code>Tab</code>
|Simulates right mouse button click
|}
==External links==
==External links==
*[http://en.wikipedia.org/wiki/Zak_McKracken_and_the_Alien_Mindbenders Wikipedia article on Zak McKracken and the Alien Mindbenders]
*[https://en.wikipedia.org/wiki/Zak_McKracken_and_the_Alien_Mindbenders Wikipedia article on {{PAGENAME}}]
*[http://www.scummvm.org/screenshots.php?cat1=0&cat2=1&view=-1 Screenshots]
*[https://www.mobygames.com/game/305/zak-mckracken-and-the-alien-mindbenders/ MobyGames entry on {{PAGENAME}}]
*[https://www.scummvm.org/screenshots/lucasarts/scumm:zak/ Screenshots]


[[Category:Supported Games]]
[[Category:SCUMM Games]]
[[Category:SCUMM Games]]

Latest revision as of 18:51, 28 June 2023

Zak McKracken and the Alien Mindbenders
zak_fmtowns_en_1_1.jpg
First release 1989
Also known as Zak McKracken, Zak
Developed by Lucasfilm Games, Disney
Published by Lucasfilm Games
Distributed by (unknown)
Platforms Amiga, Atari ST, C64,
DOS, FM-TOWNS
Resolution 320x200, 16 colors (most versions)
or 256 colors (FM-TOWNS version)
Engine SCUMM
Support Since ScummVM 0.2.0
Available for
Purchase
Yes

Zak McKracken and the Alien Mindbenders was the second game to use the SCUMM scripting language. The game first follows Zak McKracken, a tabloid reporter who slowly discovers a plot by an alien race to take over the Earth. Later, the game adds three additional playable characters (a scientist named Annie Larris, and two Yale students named Melissa China and Leslie Bennett), and places the characters on a quest to find the missing pieces of an alien device that will save all of humankind.

Game Variants

The DOS versions came in two variations, a 16 color EGA version and an "enhanced version" with higher resolution EGA graphics.

The FM-Towns version had 256 colors and CD audio tracks, but it was not a "talkie version" as it had no voice acting.

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

Amiga, Atari ST, FM-TOWNS, Mac, PC

  • *.LFL
  • The GOG.com version has *.MP3 files that are needed for music.

Commodore 64

  • Rename disk image 1 to zak1.d64.
  • Rename disk image 2 to zak2.d64.

Audio tracks

For more information about how to use the FM-TOWNS CD audio tracks with ScummVM, see the user documentation.

Game languages

The following language choices are available when using command-line arguments or the "Language" option in the game-specific settings. For more information, see the user documentation

  • en - English (default)
  • de - German
  • fr - French
  • it - Italian
  • es - Spanish

Default controls

To change these controls, use the Keymaps tab in the global or game-specific settings. For more information, see the user documentation

Hotkey Description
Ctrl + 0-9 Loads saved game
Alt + 0-9 Saves game
Crtl + Alt + d Starts the debugger
Crtl + f Toggles fast mode on/off
Crtl + g Toggles really REALLY fast mode on/off
Crtl + t Switches between 'Speech only', 'Speech and Subtitles' and 'Subtitles only'
Tilde ~ Shows/hides the debugging console
[ and ] Changes music volume down/up
- and + Changes text speed slower/faster
F5 Displays the save/load window
Alt + F5 Displays the original save/load window, if the game has one.
Space Pauses
Period . Skips current line of text in some games
Enter Simulates left mouse button click
Tab Simulates right mouse button click

External links