Difference between revisions of "Syberia"

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name=Syberia|
name=Syberia|
release=2002|
release=2002|
image=https://www.scummvm.org/data/screenshots/tetraedge/syberia/syberia_mac_en_1_5.jpg|
developer=[[Microïds]]|
developer=[[Microïds]]|
publisher=[[Microïds]]|
publisher=[[Microïds]]|
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purchase=[[Where to get the games#Other Games|Yes]]|
purchase=[[Where to get the games#Other Games|Yes]]|
}}
}}
'''Syberia''' is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone.
'''Syberia''' is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone.  It was followed by a number of sequels, starting with [[Syberia II]].


(description from Wikipedia)  
(description mostly from Wikipedia)  


==Installation==
==Installation==
Line 53: Line 54:


  unar syberia_en_2.0.0.1.pkg
  unar syberia_en_2.0.0.1.pkg
  mv syberia/package.pkg/Scripts syberia.cpio.gz
  mv syberia_en_2.0.0.1/package.pkg/Scripts syberia.cpio.gz
  unar syberia.cpio.gz
  unar syberia.cpio.gz
rm -r syberia_en_2.0.0.1
rm syberia.cpio.gz


==Engine==
==Engine==
Syberia uses different engines depending on the platform.  Most platforms use the '''Virtools''' engine, created '''Dassault Systèmes'''.  However, the macOS and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].
Syberia uses different engines depending on the platform.  The original Windows game uses the '''[[Virtools]]''' engine, created '''Dassault Systèmes'''.  However, the macOS, iOS, Android and DS versions use an engine known as the '''[[Tetraedge]]''' Engine - from [https://www.ign.com/articles/2008/12/22/syberia-review Tetraedge games].


The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]].
The '''Tetraedge''' engine uses common data formats like ogg, png, and lua.  It was also used for the macOS releases of [[Amerzone]] and [[Syberia II]].


The Playstation 3 and Xbox 360 versions of the game used the '''Antiryad''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development].
The Playstation 3 and Xbox 360 versions of the game used the '''[[Antiryad]]''' engine from [http://www.arkhamdev.net/wiki.htm?id=screenshots Arkham Development].
{| class="wikitable"
{| class="wikitable"
|+
|+
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|-
|-
|Android
|Android
|[[Tetraedge]]
|Tetraedge
|?
|Untested
|-
|-
|iOS
|iOS
|Tetraedge
|Tetraedge
|?
|Partly
|-
|-
|macOS
|macOS
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|Nintendo DS
|Nintendo DS
|Tetraedge
|Tetraedge
|?
|Untested
|-
|-
|Nintendo Switch
|Nintendo Switch
Line 89: Line 92:
|-
|-
|PlayStation 2
|PlayStation 2
|?
|Virtools
|?
|{{No}}
|-
|-
|PlayStation 3
|PlayStation 3
|[[Antiryad]]
|Antiryad
|{{No}}
|{{No}}
|-
|-
|Windows
|Windows
|[[Virtools]]
|Virtools
|{{No}}
|{{No}}
|-
|-
|Windows Mobile
|Windows Mobile
|Tetraedge
|Tetraedge
|?
|Untested
|-
|-
|Xbox
|Xbox

Latest revision as of 19:17, 30 December 2023

Syberia
syberia_mac_en_1_5.jpg
First release 2002
Also known as N/A
Developed by Microïds
Published by Microïds
Distributed by The Adventure Company
Platforms Windows, macOS
Resolution 800x600, 32-bit color
Engine Tetraedge, Virtools, Antiryad
Support Since ScummVM 2.8.0 (macOS version only)
Available for
Purchase
Yes

Syberia is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone. It was followed by a number of sequels, starting with Syberia II.

(description mostly from Wikipedia)

Installation

Required data files

For more information on how ScummVM uses game data files, see the user documentation.

Only the macOS version of Syberia is supported.  You will need a copy of the Contents folder from the game as it's installed on MacOS.

Detecting Previously Installed Game

To detect from an installed copy of the game (eg, in /Applications/Syberia.app), from the ScummVM "Add Game" dialog navigate to where it is installed, double click on the application, and choose the Contents directory from inside the app.

Steam Version

Steam macOS:

The easiest way to get the data is to install the app from Steam and open the data in ScummVM. To find the install path of the app from Steam, right-click and select Manage -> Browse local files

Steam Windows or Linux:

You can download the macOS game data files from the Windows or Linux Steam client following Download for other OS from Steam HOWTO. Use ostype of macos and bitness of 32

GOG Package

You can also download the "offline installer" package from GOG an extract it directly.

Extracting on macOS:

Extract the contents using pkgutil, eg:

pkgutil --expand syberia_en_2.0.0.1.pkg syberia

The Contents folder will be extracted in syberia/package.pkg/Scripts/payload.


Extracting on Other Platforms:

You can use unar and tar to extract the offline installer package:

unar syberia_en_2.0.0.1.pkg
mv syberia_en_2.0.0.1/package.pkg/Scripts syberia.cpio.gz
unar syberia.cpio.gz
rm -r syberia_en_2.0.0.1
rm syberia.cpio.gz

Engine

Syberia uses different engines depending on the platform. The original Windows game uses the Virtools engine, created Dassault Systèmes. However, the macOS, iOS, Android and DS versions use an engine known as the Tetraedge Engine - from Tetraedge games.

The Tetraedge engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of Amerzone and Syberia II.

The Playstation 3 and Xbox 360 versions of the game used the Antiryad engine from Arkham Development.

Platform Engine Supported
Android Tetraedge Untested
iOS Tetraedge Partly
macOS Tetraedge Yes
Nintendo DS Tetraedge Untested
Nintendo Switch ? ?
PlayStation 2 Virtools No
PlayStation 3 Antiryad No
Windows Virtools No
Windows Mobile Tetraedge Untested
Xbox ? ?
Xbox 360 Antiryad No

External links