Difference between revisions of "The Journeyman Project 2: Buried in Time"
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name=The Journeyman Project 2: Buried in Time| | name=The Journeyman Project 2: Buried in Time| | ||
release=1995| | release=1995| | ||
image=https://www.scummvm.org/data/screenshots/buried/buried/buried_win_en_1_3.jpg| | |||
alternateNames=Buried in Time| | alternateNames=Buried in Time| | ||
developer=[[Presto Studios]]| | developer=[[Presto Studios]]| | ||
Line 9: | Line 10: | ||
resolution=640x480, 65536 colors| | resolution=640x480, 65536 colors| | ||
engine=[[Buried]]| | engine=[[Buried]]| | ||
support= | support=Since ScummVM 2.5.0| | ||
purchase= | purchase=[[Where to get the games#Other Games|Yes]]| | ||
}} | }} | ||
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===Required data files=== | ===Required data files=== | ||
* Executable and the main DLL: BIT*.EXE, BIT*.DLL | * Executable and the main DLL: <code>BIT*.EXE</code>, <code>BIT*.DLL</code> (one matching pair is enough, usually there are 8bpp and 24bpp pairs on the CD1) | ||
** They have the following format: | ** They have the following format: | ||
** BIT<color><os>.EX?. Where color could be 8 (256-color), 32 (truecolor). OS: 16 (Win3.1), 32 (Win95). The extension could be EXE or EX_ and DLL or DL_. | ** <code>BIT<color><os>.EX?</code>. Where color could be 8 (256-color), 32 (truecolor). OS: 16 (Win3.1), 32 (Win95). The extension could be <code>EXE</code> or <code>EX_</code> and <code>DLL</code> or <code>DL_</code>. | ||
** For example: BIT832.EXE -- 256-color, Win95 version. BIT2416.EXE: -- truecolor, Win3.1 | ** For example: <code>BIT832.EXE</code> -- 256-color, Win95 version. BIT2416.EXE: -- truecolor, Win3.1 | ||
* BITDATA folder, combine contents from all 3 CDs, or data1/data2/data3 contents from the [{{GOGLink|game/journeyman_project_2}} GOG.com release] | * <code>BITDATA</code> folder (which might be a hidden folder), combine contents from all 3 CDs, or <code>data1</code>/<code>data2</code>/<code>data3</code> contents from the [{{GOGLink|game/journeyman_project_2}} GOG.com release] | ||
Put BITDATA, .EXE and DLL into a single folder, that is enough, BIT_DISC files are not required. | |||
==External links== | ==External links== |
Latest revision as of 19:36, 30 December 2023
The Journeyman Project 2: Buried in Time | ||
---|---|---|
First release | 1995 | |
Also known as | Buried in Time | |
Developed by | Presto Studios | |
Published by | Sanctuary Woods | |
Distributed by | Sanctuary Woods | |
Platforms | Apple Macintosh, Windows | |
Resolution | 640x480, 65536 colors | |
Engine | Buried | |
Support | Since ScummVM 2.5.0 | |
Available for Purchase |
Yes |
The Journeyman Project 2: Buried in Time is the sequel to The Journeyman Project: Pegasus Prime (which was itself a remake of the original The Journeyman Project). It takes place six months after the events of the first game. Gage is visited by himself from ten years from the future, and is informed that he has been framed for tampering with historical artifacts. Gage must go through time to find evidence to clear his name.
Installation
Required data files
- Executable and the main DLL:
BIT*.EXE
,BIT*.DLL
(one matching pair is enough, usually there are 8bpp and 24bpp pairs on the CD1)- They have the following format:
BIT<color><os>.EX?
. Where color could be 8 (256-color), 32 (truecolor). OS: 16 (Win3.1), 32 (Win95). The extension could beEXE
orEX_
andDLL
orDL_
.- For example:
BIT832.EXE
-- 256-color, Win95 version. BIT2416.EXE: -- truecolor, Win3.1
BITDATA
folder (which might be a hidden folder), combine contents from all 3 CDs, ordata1
/data2
/data3
contents from the GOG.com release
Put BITDATA, .EXE and DLL into a single folder, that is enough, BIT_DISC files are not required.