Difference between revisions of "OpenQuest"

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[[Category: AGS Games]]
[[Category: AGS Games]]
[[Category: SCUMM Games]]
[[Category: Wintermute Games]]
[[Category: Supported Games]]
[[Category: Fan Games]]
[[Category: Fan Games]]
[[Category: Supported Games]]
[[Category: Unsupported Games]]
[[Category: Wintermute Games]]
[[Category: Freeware Games]]
[[Category: Freeware Games]]
[[Category: SCUMM Games]]

Latest revision as of 21:45, 21 February 2024

OpenQuest
OpenQuest.png
First release 2007
Also known as Open Quest
Developed by AGS: Michael Sheail
SCUMM: SCUMMC team
Wintermute: Jenni McMurray
Published by AGS: Michael Sheail
SCUMM: SCUMMC team
Wintermute: Jenni McMurray
Distributed by AGS: Michael Sheail
SCUMM: SCUMMC team
Wintermute: Jenni McMurray
Platforms Windows
Resolution 320x240 256 colors
(the AGS and Wintermute engines
currently requires 32-bit
color to be enabled)
Engine AGS, SCUMM, Wintermute
Support AGS: Supported since 2.5.0
Wintermute: Not officially supported.
Engine included in ScummVM since 1.7.0
SCUMM: Not officially supported.
Binary key has been changed to match
Day of the Tentacle for ScummVM detection
Available for
Purchase
Free from the developer's website (via Internet Archive)

OpenQuest is an open source, two room adventure game that follows a two aliens who come to Earth in search of a stolen artifact.

It was originally created using Adventure Game Studio. Due to its open source nature, it has been converted to two other adventure game engines: SCUMM and Wintermute.

External links