Difference between revisions of "AGI/TODO"

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(keyboardless input is done)
(Add note about detection)
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=== Features ===
=== Features ===
* Better game detection code. NAGI approach with inheritable settings seems to be nice. Direct MD5 approach will not always work, i.e. we have to have a goo dfallback, so zillions of fan-made games could work as is.
* Save/load management
* Save/load management
* Objectify
* Objectify

Revision as of 16:51, 18 November 2006

Main ToDo items

Features

  • Better game detection code. NAGI approach with inheritable settings seems to be nice. Direct MD5 approach will not always work, i.e. we have to have a goo dfallback, so zillions of fan-made games could work as is.
  • Save/load management
  • Objectify
  • Make Hi-res mode switchable. Probably add yet another command line parameter?
  • Better compatibility. NAGI is known to be more stable

Future

From Sarien Bugs and requests

  • AGI256, Agi256-2 support (which games use them?)
  • Amiga-style menus (?) See this screenshot
  • Hercules mode (?)
  • Mac mono mode (?)
  • Finish Apple IIgs music support
  • PC Speaker music

NAGI features

First thing to consider is that NAGI has X11 license.

  • Hercules fonts (suggestion is at Sarien FR)
  • Generic AGI version detector
  • Check Tandy emulator
  • Apple II palette