Difference between revisions of "User:Buddha^"
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(Added done work on 2007-06-08 (Finishing current fallback detection implementation for the AGI engine).) |
(Added "Currently working on" part to the page. Now working on AGI256(-2).) |
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[[AGI/TODO|AGI engine's TODO]] | [[AGI/TODO|AGI engine's TODO]] | ||
== Currently working on (Last updated on 2007-06-12) == | |||
[http://sourceforge.net/tracker/index.php?func=detail&aid=1728713&group_id=37116&atid=418822 AGI256 & AGI256-2] | |||
== Things done during GSoC 2007 == | == Things done during GSoC 2007 == |
Revision as of 14:24, 12 June 2007
Buddha^ | ||
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Name | Kari Salminen | |
Team Member since | 2007-04-12 | |
Working on | AGI engine | |
Personal webpage/BLOG | - | |
kari dot salminen at gmail dot com |
I am a Google Summer of Code 2007 participant working on ScummVM's AGI engine. (My GSoC 2007 application abstract)
The project diary is where I put more verbose stuff about my GSoC 2007 workings.
ToDo
Currently working on (Last updated on 2007-06-12)
Things done during GSoC 2007
2007-05-29:
- Took screenshots for AGI games (Almost all of the officials + a couple of fanmades)
- Made thumbs for different AGI game series
- Example: Larry's head for the Larry series, Sarien head for the Space Quest series
2007-06-06:
- Implemented classes for loading and parsing WinAGI's *.wag files
- WagProperty class
- Encapsulates a single property from a *.wag file (It usually has several in it).
- WagFileParser class
- Loads and parses a *.wag file into WagProperty objects.
- WagProperty class
2007-06-08:
- Finished the current implementation of fallback detection for the AGI engine.
- This now uses WinAGI's *.wag file parsing as a part in its detection routine.