Difference between revisions of "GP32"
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|webpage=n/a | |webpage=n/a | ||
|maintainer=[[User:WonStar|WonStar]], [[User:DJWillis|DJWillis]] | |maintainer=[[User:WonStar|WonStar]], [[User:DJWillis|DJWillis]] | ||
|forum= | |forum=n/a | ||
|status= | |status=Unmaintained | ||
|firstversion=0.5.1 | |firstversion=0.5.1 | ||
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Mainly due to memory constraints (8MB with less then 6MB usable) the supported games on the GP32 are somewhat on the low side and compatibility is focused around the SCUMM engine. | Mainly due to memory constraints (8MB with less then 6MB usable) the supported games on the GP32 are somewhat on the low side and compatibility is focused around the SCUMM engine. | ||
It | It was most recently maintained by WonStar however the port is currently unmaintained. | ||
=Compatibility List= | =Compatibility List= |
Revision as of 10:30, 8 January 2008
GP32 Port | |
Latest Released Version | n/a |
Supported Audio Options | OGG Vorbis, Uncompressed |
Additional Webpage(s) | n/a |
Maintainer(s) | WonStar, DJWillis |
Forum | n/a |
Status | Unmaintained |
First Official Version | 0.5.1 |
About ScummVM for the GP32
The port of ScummVM to the GP32 is one of the baby ports in so much as the GP32 has only 8MB of RAM making it one of the most ham-strung of the all the supported platforms. In order to make best use of the limited resources on the GP32 ScummVM uses a totally custom backend for the platform (not the more common SDL approach).
Mainly due to memory constraints (8MB with less then 6MB usable) the supported games on the GP32 are somewhat on the low side and compatibility is focused around the SCUMM engine.
It was most recently maintained by WonStar however the port is currently unmaintained.
Compatibility List
0.5.1 Release
For best results play games with uncompressed audio when they can fit on the SMC card.