Difference between revisions of "AGI/Fan Games/A"
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'''Al Pond - On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | '''Al Pond - On Holiday''' is a freeware fan-created game using Sierra's Adventure Game Interpreter ([[AGI]]) engine. | ||
<br> | |||
Al Pond tries to recover on an island when he realizes one of his (female) classmates has gone lost | |||
<br> | |||
<br> | |||
[i][b]Story:[/b][/i](from the website) | |||
Al is trying to have a vacation in a resort. Instead of resting and tanning, he has to find his old classmate Ally. She lives on that island and has been kidnapped. Now it's up to you to find her. | |||
<br><br><br><br><br><br><br><br><br><br> | <br><br><br><br><br><br><br><br><br><br> |
Revision as of 19:08, 27 January 2008
Abrah, l'orphelin de l'espace
Abrah, l'orphelin de l'espace | ||
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No Screenshot Available | ||
First release | 2002 | |
Versions | 0.2 (Full game) | |
Also known as | Abrah | |
Developed by | Robin Gravel | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
Abrah, l'orphelin de l'espace is a French freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows Abrah, a slave on the Grostesteing base in outer space. He must free the other slaves and flee the alien base.
Acidopolis
Acidopolis | ||
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No Screenshot Available | ||
First release | 1998 | |
Versions | demo | |
Also known as | ACiD0P0LiS | |
Developed by | AKware | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
Acidopolis is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world.
The Adventures of a Crazed Hermit
The Adventures of a Crazed Hermit | ||
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No Screenshot Available | ||
First release | 2000 | |
Also known as | ||
Developed by | Brian Corr | |
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
The Adventures of a Crazed Hermit is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows a crazed hermit on his wild adventures.
The Adventures of Elfintard
The Adventures of Elfintard | ||
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No Screenshot Available | ||
First release | 1999 | |
Versions | demo | |
Also known as | Elfintard | |
Developed by | M.J. Chapman | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 |
The Adventures of Elfintard is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game as it stands merely consists of a jester named Elfintard walking around a midevil setting.
Agent 0055
Agent 0055 | ||
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No Screenshot Available | ||
First release | 1998 | |
Also known as | ||
Developed by | Adam McCoy | |
Published by | {{{publisher}}} | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
Agent 0055 is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows secret agent 0055 on a top secret mission.
Agent 06 vs. The Super Nazi
Agent 06 vs. The Super Nazi | ||
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No Screenshot Available | ||
First release | ||
Also known as | ||
Developed by | ||
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
Agent 06 vs. The Super Nazi is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine.
Agent Quest
Agent Quest | ||
---|---|---|
No Screenshot Available | ||
First release | ||
Also known as | ||
Developed by | ||
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
Agent Quest is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine.
AGI Contest 1 Template
AGI Contest 1 Template | ||
---|---|---|
No Screenshot Available | ||
First release | ||
Also known as | ||
Developed by | ||
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
AGI Contest 1 Template is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It was a template for the basis of an AGI game creation contest.
AGI Contest 2 Template
AGI Contest 2 Template | ||
---|---|---|
No Screenshot Available | ||
First release | ||
Also known as | ||
Developed by | ||
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
AGI Contest 2 Template is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It was a template for the basis of an AGI game creation contest.
AGI Contest 3 Template
AGI Contest 3 Template | ||
---|---|---|
No Screenshot Available | ||
First release | ||
Also known as | ||
Developed by | ||
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
AGI Contest 3 Template is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It was a template for the basis of an AGI game creation contest.
AGI Mouse Demo
AGI Mouse Demo | ||
---|---|---|
No Screenshot Available | ||
First release | ||
Also known as | AGI Mouse | |
Developed by | ||
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
AGI Mouse Demo is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It shows the features of a patched AGI interpreter that has mouse support.
AGI Piano
AGI Piano | ||
---|---|---|
No Screenshot Available | ||
First release | ||
Also known as | ||
Developed by | ||
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
AGI Piano is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine.
AGI Quest
AGI Quest | ||
---|---|---|
No Screenshot Available | ||
First release | ||
Also known as | ||
Developed by | ||
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
AGI Quest is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine.
AGI Tetris
AGI Tetris | ||
---|---|---|
No Screenshot Available | ||
First release | 2004 | |
Also known as | Tetris | |
Developed by | Chad Goulding | |
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
AGI Tetris is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter (AGI) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, Tetris, that remains faithful to the original.
External links
Time Quest Homepage (Chad Goulding's Website)
AGI256 Demo
AGI256 Demo | ||
---|---|---|
No Screenshot Available | ||
First release | 1998 | |
Also known as | AGI256 | |
Developed by | Brian Provinciano and dark minister | |
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
AGI256 Demo is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. The demo showcases a new patched AGI engine that has support for up to 256 colors.
AGI256-2 Demo
AGI256-2 Demo | ||
---|---|---|
No Screenshot Available | ||
First release | 2002 | |
Also known as | AGI256 | |
Developed by | Brian Provinciano and dark minister | |
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
AGI256-2 Demo is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing.
Al Pond - On Holiday
Al Pond - On Holiday | ||
---|---|---|
No Screenshot Available | ||
First release | ||
Also known as | ||
Developed by | Eigen Lenk | |
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
Al Pond - On Holiday is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine.
Al Pond tries to recover on an island when he realizes one of his (female) classmates has gone lost
[i][b]Story:[/b][/i](from the website)
Al is trying to have a vacation in a resort. Instead of resting and tanning, he has to find his old classmate Ally. She lives on that island and has been kidnapped. Now it's up to you to find her.
Al Pond - Al Lives Forever
Al Pond - Al Lives Forever | ||
---|---|---|
No Screenshot Available | ||
First release | ||
Also known as | ||
Developed by | Eigen Lenk | |
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
Al Pond - Al Lives Forever is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine.
This game follows the wannabe agent Al Pond where he discovers a madman is going to scare the world with nuclear missiles from his remote island.
Apocalyptic Quest
Apocalyptic Quest | ||
---|---|---|
No Screenshot Available | ||
First release | 2003 | |
Also known as | ||
Developed by | Sami Tervo, Niko Laakso Anton Shevchenko, Eero Pääkkönen, Brian Corr | |
Published by | Freeware | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | (unknown) | |
Engine | AGI | |
Support | Since ScummVM 0.10.0 | |
Available for Purchase |
No |
Apocalyptic Quest is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It is an unofficial sequel to the RPG Fallout: Post-Nuclear Role-Playing Game. The demo at this point consists of merely images of what the authors intend the final game to be.