Difference between revisions of "Humongous Entertainment/Progress"

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== General Issues ==
== General Issues ==
* Add support for reading and writing of external config file, via o80_readConfigFile/o80_writeConfigFile (For balloon/maze/mustard/socks/water)
* Add descumm support for the array changes in HE72+ games to help solve bugs.
* Add support for displayWizComplexImage 0x80000 flag (Used in ff5demo/freddicove)
* Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
* Add support for drawWizImage masking, triggered by flag 0x80 (Used in maze)
* Fix broken sync. of songs, if the game is paused during a song.
* Add support for drawWizComplexPolygon (For Ski Ride & Credits of pajama3)
* Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
* Add support for processWizImage mode 7 (For soccer2004)
  An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
* Add support for XMAP resources in drawWizImage (Used by akos codec 32 too)
  "21 24 51 21  42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '='
* Add support for floodState (For puzzle in pajama2)
  by \xYY like it is done in C.
* Add support for o80_unknownE0 type1 (For binoculars in pajama2)
* Add support for o80_unknownE0 type2 (For black board in freddi2 and paper in spyfox)
* Add support for IMA ADPCM compression for speech files (For soccer2004)


== U32 library calls ==
== Backyard Soccer ==
Add support for U32 library calls, triggered by case 2001 of o90_kernelGetFunctions/o90_kernelSetFunctions
* Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
* The U32 code controls the players movements on field.of footdemo/soccer2004
* On rare occasions, the soccer ball can leave a trail over the GUI.
* The U32 code controls the racing segment at end of puttrace


== Sound system ==
== Blue's Birthday Adventure ==
Complete support for music/sound engine of the games
* Fix flood fill issue in the end minigame of the left adventure of the Yellow disc ([[index.php?title=Media:BluesBirthdayFillBug.png|screenshot]]).
* Multiple channels
* Pool music and select music from pool
* Sound variables (26 per channel?)
* Sound looping
* Various other sound flags
* Use of additonal SBNG resources
* Song/Speech sync. using a secondary sound process. Using sound variables and SBNG resources?


== Freddi Fish 2 ==
== Blue's Treasure Hunt ==
* Can draw outside the bounds, when using chalk on black board in school.
* Add support for switching between the two sets of resource files, and detecting when that switching should occur.
* Often uses the wrong songs


== Freddi Fish 4 ==
== Putt-Putt Saves the Zoo ==
* The seahorse in introduction constantly flashes and moves to wrong position. The seahorse should swim straight across screen and not move vertically.
Issues which effect demo and full version (HE72 version only)
* The introduction of Gill Barker at 'Salesmen' doesn't continue after his card is shown and requires an ESC.
* When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.


== Pajama Sam 1 issues ==
== Fun Shop titles ==
* The characters in the 'Kitchen' should each sing a unique song
* Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
* Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
* Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.


== Pajama Sam 2 issues ==
==Russian versions==
* Actor limbs missing when going in and out of 'Lobby'.
* The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?
* The background of pieces of puzzle are red, instead of transparent.


== Pajama Sam 3 issues ==
=== Freddi Fish 1 ===
* The center of the cake in 'Party' can't be selected.
* Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.
* Sprite aren't shown during 'Ski Ride', due to lack of zoom and angle support.
* The images in 'Credits' aren't zoomed out and rotated, due to lack of zoom and angle support.


== Putt Circus issues ==
=== Freddi Fish and Luther's Water Worries ===
* Wrong BG palette in intro
* The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.
* Putt-Putt's eyes are missing when just arrive to Apple Valley
* Putt-Putt dusappears in warehouse when getting the saw and recipe
* Cards aren't clicable in cards mini-game
* Swines' bodies aren;t visible when not moving
* Pipes orchestra's body isn't visible when not moving
* Pipes disappear when you complete the sequence
* Ivan isn't always cleared up and leaves tracks
* Out of array pointers eventually
* Palette is wrong when loading savegame


== Putt Race issues ==
=== Pajama Sam 2 ===
* Putt-Putt is half visible at first animation
* Add support for the custom localization code used to handle speech, in this particular port.
* Putt-Putt isn't visible when talking to redline 1
* No way to move right in field


== Putt Time issues ==
== Future ==
* The inventory background and items aren't always redrawn
* Add sound compression support for music/speech files?
* Add support for resource queuing, to help playing from CD?


== Putt Zoo issues ==
== 16bit Color Games ==
* The inventory background and items aren't always redrawn
* Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
* Doesn't play yhe correct songs sometimes (ie animals at gate to the Zoo)
* Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.


== Spy Fox 1 ==
=== U32 library calls ===
* Can draw outside the bounds, when using chalk at 'Paper'
Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.
* Can't select top section of weasel outside ship, in 'Docks'
* The U32 code controls the players movements on field in basketball
* Can't select colored blocks in paintings of 'Nogroom' multiple times
* The U32 code controls various aspects of the game in moonbase


== Spy Fox 1 ==
=== Backyard Baseball 2003 ===
* The color of red rose is white, when unlocking the locked cage in 'Plant World'
* Add support for fade effects, used when moving between menus.


== Spy Fox 3 issues ==
=== Backyard Football 2002 ===
* The position of animationed actors in 'The Street' location is wrong.
* Add support for fade effects, used when moving between menus.
* The background of underwater location isn't decoded correctly, so can't read combination t door.
* Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
* Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.
 
=== Backyard Soccer MLS Edition ===
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]].
* The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
* During a penalty kick, the ball looks like it goes through the net before it bounces off the net.
 
=== Backyard Soccer 2004 ===
* See [[Humongous Entertainment/Progress#Backyard Soccer|Backyard Soccer issues]] and [[Humongous Entertainment/Progress#Backyard Soccer MLS Edition|Backyard Soccer MLS Edition issues]].
* Add support for fade effects, used when moving between menus.
 
=== Freddi Fish 5 ===
* Add support for fade effects, which are used by the title screen.
 
=== Moonbase Commander ===
* Add support for additional wizImage compression types (4, others) used.

Latest revision as of 10:20, 1 February 2024

General Issues

  • Add descumm support for the array changes in HE72+ games to help solve bugs.
  • Convert wizImage to image file (BMP?), when printing is requested, to allow printing of images by other programs.
  • Fix broken sync. of songs, if the game is paused during a song.
  • Dog and probably other games may write non-ASCII characters and '=' into .ini fields values.
 An example of such entry is highscore: "_HS=!$Q!B  Ñ‘=m4". Hex representation of the value is
 "21 24 51 21  42 20 20 a3 3d 6d 34". Probably we substitute non-ascii characters as well as '='
 by \xYY like it is done in C.

Backyard Soccer

  • Fix bad memory reads after scoring a goal: the game nukes the playing sound resource.
  • On rare occasions, the soccer ball can leave a trail over the GUI.

Blue's Birthday Adventure

  • Fix flood fill issue in the end minigame of the left adventure of the Yellow disc (screenshot).

Blue's Treasure Hunt

  • Add support for switching between the two sets of resource files, and detecting when that switching should occur.

Putt-Putt Saves the Zoo

Issues which effect demo and full version (HE72 version only)

  • When you encouner Kenya the lion cub for the first time, you see a short cutscene. When Kenya tries to jump, her back is teared off with waterfall drops. Actor 1 (Kenya) is an AUX image and actor 2 (Waterfall drops) is only displayed around Kenya (Not overlapping). But the complete background of actor 2 is been reset, causing the glitches.

Fun Shop titles

  • Add support for processWizImage modes 13, 14 & 15, used after selecting text button. Creates and displays the text written on cursor.
  • Add support for processWizImage mode 17, used draw circle when first selecting shapes button.
  • Add support for thickLine code for processWizImage mode 10 (fillWizLine), used when selecting the shapes buttons and cycling through the shapes.

Russian versions

  • The Russian company logo shown at the start of many games, is missing most of the white color sections. The missing sections use palette slot 255, palette slot 255 is skipped when setting the room's palette, due to a RGB of 255, 255, 255. Caused by a missing palette difference somewhere or maybe a color miscalculation in drawStripHE() ?

Freddi Fish 1

  • Input is disabled in the updated version, after clicking on Fiddler Crab (When he is still trapped in cage), if animation shown, starts with a shaking of the cage. This problem occurs in the original version too.

Freddi Fish and Luther's Water Worries

  • The updated version has a bad picture in the resources, which shows up as garbage, even in the original version. It crashes ScummVM (under Windows), and is caused by the cleanup of code in drawStripHE() in the past.

Pajama Sam 2

  • Add support for the custom localization code used to handle speech, in this particular port.

Future

  • Add sound compression support for music/speech files?
  • Add support for resource queuing, to help playing from CD?

16bit Color Games

  • Add support for drawWizPolygonTransform 0x800000 flag, used when selecting slot to save game.
  • Add support for copyMaskWizImage 0x9000000 flag, used for fade effects.

U32 library calls

Complete the U32 library calls, triggered by case 2001 of kernelGetFunctions/kernelSetFunctions. Unfortunately the U32 library calls are unique in each HE game series.

  • The U32 code controls the players movements on field in basketball
  • The U32 code controls various aspects of the game in moonbase

Backyard Baseball 2003

  • Add support for fade effects, used when moving between menus.

Backyard Football 2002

  • Add support for fade effects, used when moving between menus.
  • Incorrect cursor color is shown in the Windows version when picking team members and when choosing a play.
  • Before the field goal and endzone backgrounds show, a black frame appears quickly. It looks like we're calling _moviePlay->handleNextFrame() at the wrong time.

Backyard Soccer MLS Edition

  • See Backyard Soccer issues.
  • The cursor and ball leave a trail if they go over the GUI in the bottom part of the screen.
  • During a penalty kick, the ball looks like it goes through the net before it bounces off the net.

Backyard Soccer 2004

Freddi Fish 5

  • Add support for fade effects, which are used by the title screen.

Moonbase Commander

  • Add support for additional wizImage compression types (4, others) used.