Difference between revisions of "GP32"
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{{PortFeatures| | |||
name=GP32| | name=GP32| | ||
backend=gp32| | backend=gp32| | ||
version=none| | |||
status=Unmaintained| | status=Unmaintained| | ||
ogg=yes| <!-- (Tremor) --> | ogg=yes| <!-- (Tremor) --> | ||
uncompressed=yes| | uncompressed=yes| | ||
zlib=yes| <!-- | zlib=yes| <!-- Custom MiniZ) --> | ||
firstversion= | plugins=yes| | ||
16bits=no| | |||
buildbot=no| | |||
firstversion=none| | |||
maintainer=[[User:WonStar|WonStar]], [[User:DJWillis|DJWillis]]| | maintainer=[[User:WonStar|WonStar]], [[User:DJWillis|DJWillis]]| | ||
pkgend=-gp2x.tar.bz2| | |||
forum=4| | forum=4| | ||
icon=gp32| | |||
scumm=yes| | scumm=yes| <!-- * --> | ||
}} | |||
==About ScummVM for the GP32== | ==About ScummVM for the GP32== | ||
ScummVM for the GP32 | ScummVM for the GP32 was added to the main repository as an official platform for the ScummVM 0.9.1 release. It was later removed before an official build was ever made for the platform, but the sourcecode is available in that release. The port is currently unmaintained. | ||
The port of ScummVM to the GP32 is limited as the GP32 has only 8MB of RAM. In order to make best use of the limited resources on the GP32 ScummVM uses a totally custom backend for the platform (not the more common SDL approach). | The port of ScummVM to the GP32 is limited as the GP32 has only 8MB of RAM. In order to make best use of the limited resources on the GP32 ScummVM uses a totally custom backend for the platform (not the more common SDL approach). | ||
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Mainly due to memory constraints (8MB with less then 6MB usable) the supported games on the GP32 are somewhat on the low side and compatibility is focused around the SCUMM engine. | Mainly due to memory constraints (8MB with less then 6MB usable) the supported games on the GP32 are somewhat on the low side and compatibility is focused around the SCUMM engine. | ||
=Compatibility List= | ==Compatibility List== | ||
==Unofficial binaries== | ==Unofficial binaries== | ||
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For best results play games with uncompressed audio when they can fit on the SMC card. | For best results play games with uncompressed audio when they can fit on the SMC card. | ||
=Links= | ==Links== | ||
[http://scummvm.distant-earth.com/scummvm/ Project Log: ScummVM for the GP2X (contains the unofficial 0.5.1 port by DJWillis)] | [http://scummvm.distant-earth.com/scummvm/ Project Log: ScummVM for the GP2X (contains the unofficial 0.5.1 port by DJWillis)] | ||
Latest revision as of 22:30, 22 July 2021
GP32 Port | |
Latest Released Version | none |
Supported Audio Options | OGG, Uncompressed |
Additional Webpage(s) | None |
Maintainer(s) | WonStar, DJWillis |
Packager(s) | None |
Forum | Port Forum |
Status | Unmaintained |
First Official Version | none |
About ScummVM for the GP32
ScummVM for the GP32 was added to the main repository as an official platform for the ScummVM 0.9.1 release. It was later removed before an official build was ever made for the platform, but the sourcecode is available in that release. The port is currently unmaintained.
The port of ScummVM to the GP32 is limited as the GP32 has only 8MB of RAM. In order to make best use of the limited resources on the GP32 ScummVM uses a totally custom backend for the platform (not the more common SDL approach).
Mainly due to memory constraints (8MB with less then 6MB usable) the supported games on the GP32 are somewhat on the low side and compatibility is focused around the SCUMM engine.
Compatibility List
Unofficial binaries
Although no official binary is available, an unofficial binary is available for the 0.5.1 release.
For best results play games with uncompressed audio when they can fit on the SMC card.
Links
Project Log: ScummVM for the GP2X (contains the unofficial 0.5.1 port by DJWillis)