Difference between revisions of "Summer of Code/Blogs"
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== Past student blogs == | == Past student blogs == | ||
{| width=80% class="wikitable sortable" | |||
|- | |||
!URL!!Student Name!!Nickname!!Year!!Title | |||
|- | |||
|[https://blogs.scummvm.org/ayyg/ ayyg]||Yuri Guimaraes||a-yyg||2021||SAGA2 engine | |||
|- | |||
|[https://blogs.scummvm.org/ankushdutt/ ankushdutt]||Ankush Dutt||ankushdutt||2023||Automated system for packaging freeware games with ScummVM | |||
|- | |||
|[https://blogs.scummvm.org/akz/ akz]||Joni Vähämäki||akz||2014||Improving the "Escape from Monkey Island" engine | |||
|- | |||
|[https://blogs.scummvm.org/ar28/ ar28]||Aryan Rawlani||ar28||2020||Unicode and BiDi support for GUI & Move Detection features to the main executable | |||
|- | |||
|[https://blogs.scummvm.org/av-dx/ av-dx]||Aashwin Vaish||av_dx||2021||GUI for Game Library Management | |||
|- | |||
|[https://blogs.scummvm.org/b-gent/ b-gent]||Bartek Gentkowski||b-gent||2020 (GSoD)||Doxygen improvements | |||
|- | |||
|[https://blogs.scummvm.org/blorente/ blorente]||Borja Lorente||blorente||2016||MacVenture Engine | |||
|- | |||
|[https://blogs.scummvm.org/buddha/ buddha]||Kari Antero Salminen ||buddha||2008||Adding support for Operation Stealth | |||
|- | |||
|[https://blogs.scummvm.org/cp-gsoc/ cp-gsoc]||Christopher Page ||cp||2008||Return to Launcher and Global Main Menu / Savestate Management | |||
|- | |||
|[https://blogs.scummvm.org/chico/ Chico]||Chike Lee ||chico||2024||Implementation of a Game Files Integrity Checking System for ScummVM | |||
|- | |||
|[https://blogs.scummvm.org/dkasak/ dkasak]||Denis Kasak||dkasak||2009||Reimplementing Dragon's History engine in ScummVM | |||
|- | |||
|[https://blogs.scummvm.org/djsrv/ djsrv]||Deborah Servilla||djsrv||2020||Macromedia Director | |||
|- | |||
|[https://blogs.scummvm.org/djsrv/ djsrv]||Deborah Servilla||djsrv||2021||Macromedia Director | |||
|- | |||
|[https://blogs.scummvm.org/drenn1/ drenn1]||Matthew Stewart||drenn1||2018||Star Trek Engine | |||
|- | |||
|[https://blogs.scummvm.org/douglas/ douglas]||Douglas Liu||douglas||2018||Improve the Stark Engine | |||
|- | |||
|[https://blogs.scummvm.org/eklipsed eklipsed]||Wyatt Radkiewicz||eklipsed||2023||Optimize blending code for AGS | |||
|- | |||
|[https://blogs.scummvm.org/enginmanap/ enginmanap]||Engin Manap||enginmanap||2011||Objectify CruisE Engine | |||
|- | |||
|[https://blogs.scummvm.org/grisenti/ grisenti]||Emanuele Grisenti||grisenti||2022||Integrating the HPL1 engine and Penumbra: Overture in ScummVM | |||
|- | |||
|[https://blogs.scummvm.org/gunnar/ gunnar]||Gunnar Birke||gunnar||2020||Wintermute 3D | |||
|- | |||
|[https://blogs.scummvm.org/hikigaya/ hikigaya]||Divyam Ahuja||hikigaya||2021||Stalled Engines | |||
|- | |||
|[https://blogs.scummvm.org/hsk HSK]||Harishankar Kumar||HSK||2023||Macromedia Director | |||
|- | |||
|[https://blogs.scummvm.org/iskrich/ iskrich]||Dmitriy Iskrich||iskrich||2016||Macromedia Director Engine | |||
|- | |||
|[https://blogs.scummvm.org/jakimushka/ jakimushka]||Danil Ishkov||jakimushka||2012||Testing Framework for ScummVM | |||
|- | |||
|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||Joseph-Eugene Winzer||joefish||2017||Mission Supernova games | |||
|- | |||
|[https://blogs.scummvm.org/joefish-gsoc/ joefish-gsoc]||Joseph-Eugene Winzer||joefish||2018||Porting The Immortal | |||
|- | |||
|[https://blogs.scummvm.org/josejx/ JoseJX]||Joseph Jezak||JoseJX||2014||Improving ResidualVM Support for Escape from Monkey Island | |||
|- | |||
|[https://blogs.scummvm.org/hax0kartik Kartik]||Kartik Agarwala||Kartik||2023||CRAB engine | |||
|- | |||
|[https://blogs.scummvm.org/markhor/ kashmiri_markhor]||Nabeel Shabbir||kashmiri_markhor||2024||Add Keymapper to multiple Engines | |||
|- | |||
|[https://blogs.scummvm.org/kenny-gsoc/ kenny-gsoc]||Stephen Kennedy||kenny||2008||Virtual Keyboard and Keymapper | |||
|- | |||
|[https://blogs.scummvm.org/kjdf/ kjdf]||Michał Janeczek||kjdf||2009||Game Script Decompiler | |||
|- | |||
|[https://blogs.scummvm.org/krish/ krish]||Krish Ganatra||krish||2024||Enhance Macromedia Director Support | |||
|- | |||
|[https://blogs.scummvm.org/kunxl/ kunxl.gg]||Kunal Tiwari||kunxl.gg||2024||Porting qdEngine to ScummVM | |||
|- | |||
|[https://blogs.scummvm.org/kyranet/ kyranet]||Antonio Román Cerezo||kyranet||2019||Networking Moonbase Commander | |||
|- | |||
|[https://blogs.scummvm.org/littleboy/ littleboy]||||littleboy|||| | |||
|- | |||
|[https://blogs.scummvm.org/lostsoulsalliance/ lostsoulsalliance]||||lostsoulsalliance|||| | |||
|- | |||
|[https://blogs.scummvm.org/lukaslw/ lukaslw]||Łukasz Wątka||lukaslw||2014||Implement engine for ‘The Prince and the Coward’ | |||
|- | |||
|[https://blogs.scummvm.org/marwanhilmi/ marwanhilmi]||Marwan Hilmi||marwanhilmi||2008||Support for AMIGA Audio Formats: TFMX and MaxTrax | |||
|- | |||
|[https://blogs.scummvm.org/nipungarg/ nipungarg]||Nipun Garg||nipungarg||2019||Hyperspace Delivery Boy engine | |||
|- | |||
|[https://blogs.scummvm.org/nolange/ nolange]||Norbert Lange||nolange||2009||Add support for Amiga MOD formats | |||
|- | |||
|[https://blogs.scummvm.org/npjg/ npjg]||Nathanael Gentry||npjg||2020||Macromedia Director | |||
|- | |||
|[https://blogs.scummvm.org/pantherengine/ pantherengine]||Andrii Prykhodko||whiterandrek||2018||Pink Panther Engine | |||
|- | |||
|[https://blogs.scummvm.org/pantherengine/ pantherengine]||Andrii Prykhodko||whiterandrek||2019||Red Comrades Engine | |||
|- | |||
|[https://blogs.scummvm.org/phoenixflame101/ PhoenixFlame101]||Abhinav Chennubhotla||PhoenixFlame101||2023||System for checking the game files integrity | |||
|- | |||
|[https://blogs.scummvm.org/pidgeot/ pidgeot]||Michael Madsen||pidgeot||2010||Game script (bytecode) decompiler | |||
|- | |||
|[https://blogs.scummvm.org/quote58/ quote58]||Michael Hayman||quote58||2022||Complete The Immortal game engine | |||
|- | |||
|[https://blogs.scummvm.org/raikou/ raikou]||Pragyansh Chaturvedi||Raikou||2022||Macromedia Director | |||
|- | |||
|[https://blogs.scummvm.org/remere/ remere]||Hampus Nilsson||remere||2009||GUI Frontend for ScummVM De/compression tools | |||
|- | |||
|[https://blogs.scummvm.org/richiesams/ richiesams]||Adrian Astley||richiesams||2013||Implement Z Engine | |||
|- | |||
|[https://blogs.scummvm.org/rundfunk/ rundfunk]||Narek Mailian||rundfunk||2013||Improve Touchscreen GUI | |||
|- | |||
|[https://blogs.scummvm.org/sanguinehearts/ sanguinehearts]||||sanguinehearts|||| | |||
|- | |||
|[https://blogs.scummvm.org/scummsci/ scummsci]||Sami Zerrade||scummsci||2008||FreeSCI Engine | |||
|- | |||
|[https://blogs.scummvm.org/sev/ sev]||||sev|||| | |||
|- | |||
|[https://blogs.scummvm.org/sheep/ sheep]||Crane Yang||sheep||2021||Macromedia Director | |||
|- | |||
|[https://blogs.scummvm.org/singron/ singron]||Eric Culp||singron||2012||Scaler Plugin System | |||
|- | |||
|[https://blogs.scummvm.org/somaen/ somaen]||Einar Johan Trøan Sømåen||somaen||2012||Wintermute integration in ScummVM | |||
|- | |||
|[https://blogs.scummvm.org/smartlikearoboc/ smartlikearoboc]||Vicent Pere Marti Guardiola||Tanoku||2008||Graphical User Interface overhaul for ScummVM | |||
|- | |||
|[https://blogs.scummvm.org/st/ st]||||st|||| | |||
|- | |||
|[https://blogs.scummvm.org/stablesteady/ stablesteady]||Avijeet Maurya||stablesteady||2022||Finishing implementation of incomplete engines | |||
|- | |||
|[https://blogs.scummvm.org/subr3v/ subr3v]||Stefano Musumeci||subr3v||2014||TinyGL refactoring and optimization | |||
|- | |||
|[https://blogs.scummvm.org/sud03r/ sud03r]||Neeraj Kumar||sud03r||2010||Adding a testing framework for ScummVM's subsystems | |||
|- | |||
|[https://blogs.scummvm.org/t0by/ t0by]||Tobia Tesan||t0by||2013||Improving Wintermute Engine | |||
|- | |||
|[https://blogs.scummvm.org/t7gre/ t7gre]||||t7gre|||| | |||
|- | |||
|[https://blogs.scummvm.org/tiqpit/ tiqpit]||Jussi Pitkänen||tiqpit||2011||Improve AGI Engine | |||
|- | |||
|[https://blogs.scummvm.org/tkachov/ tkachov]||Alexander Tkachov||tkachov||2016||Cloud Storage Integration | |||
|- | |||
|[https://blogs.scummvm.org/toneman/ toneman]||Tony Puccinelli||toneman||2010||Implementing support for Loadable Modules on MIPS and ARM-based platforms | |||
|- | |||
|[https://blogs.scummvm.org/twan/ twan]||Twan||Twan||2021||Enhance Accessibility of More ScummVM Engines by Text To Speech (TTS) | |||
|- | |||
|[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2009||16 bit graphic support for game engines | |||
|- | |||
|[https://blogs.scummvm.org/upthorn/ upthorn]||Jody Northup||upthorn||2012||Saving anywhere | |||
|- | |||
|[https://blogs.scummvm.org/uruk/ uruk]||Peter Bozsó||uruk||2013||Avalanche Engine | |||
|- | |||
|[https://blogs.scummvm.org/uruk/ uruk]||Peter Bozsó||uruk||2014||CGE2 Engine | |||
|- | |||
|[https://blogs.scummvm.org/vgvgf/ vgvgf]||Alejandro Marzini||vgvgf||2010||Refactoring of the SDL backend and OpenGL support | |||
|- | |||
|[https://blogs.scummvm.org/vyzigold/ vyzigold]||Jaromír Wysoglad||vyzigold||2019||Mission Supernova 2 engine | |||
|- | |||
|[https://blogs.scummvm.org/wintergrascph/ wintergrascph]||Bendegúz Nagy||wintergrascph||2016||Dungeon Master Engine | |||
|- | |||
|[https://blogs.scummvm.org/yinsimei/ yinsimei]||Simei Yin||yinsimei||2017||SLUDGE Engine | |||
|} |
Latest revision as of 08:11, 19 May 2024
Past student blogs
URL | Student Name | Nickname | Year | Title |
---|---|---|---|---|
ayyg | Yuri Guimaraes | a-yyg | 2021 | SAGA2 engine |
ankushdutt | Ankush Dutt | ankushdutt | 2023 | Automated system for packaging freeware games with ScummVM |
akz | Joni Vähämäki | akz | 2014 | Improving the "Escape from Monkey Island" engine |
ar28 | Aryan Rawlani | ar28 | 2020 | Unicode and BiDi support for GUI & Move Detection features to the main executable |
av-dx | Aashwin Vaish | av_dx | 2021 | GUI for Game Library Management |
b-gent | Bartek Gentkowski | b-gent | 2020 (GSoD) | Doxygen improvements |
blorente | Borja Lorente | blorente | 2016 | MacVenture Engine |
buddha | Kari Antero Salminen | buddha | 2008 | Adding support for Operation Stealth |
cp-gsoc | Christopher Page | cp | 2008 | Return to Launcher and Global Main Menu / Savestate Management |
Chico | Chike Lee | chico | 2024 | Implementation of a Game Files Integrity Checking System for ScummVM |
dkasak | Denis Kasak | dkasak | 2009 | Reimplementing Dragon's History engine in ScummVM |
djsrv | Deborah Servilla | djsrv | 2020 | Macromedia Director |
djsrv | Deborah Servilla | djsrv | 2021 | Macromedia Director |
drenn1 | Matthew Stewart | drenn1 | 2018 | Star Trek Engine |
douglas | Douglas Liu | douglas | 2018 | Improve the Stark Engine |
eklipsed | Wyatt Radkiewicz | eklipsed | 2023 | Optimize blending code for AGS |
enginmanap | Engin Manap | enginmanap | 2011 | Objectify CruisE Engine |
grisenti | Emanuele Grisenti | grisenti | 2022 | Integrating the HPL1 engine and Penumbra: Overture in ScummVM |
gunnar | Gunnar Birke | gunnar | 2020 | Wintermute 3D |
hikigaya | Divyam Ahuja | hikigaya | 2021 | Stalled Engines |
HSK | Harishankar Kumar | HSK | 2023 | Macromedia Director |
iskrich | Dmitriy Iskrich | iskrich | 2016 | Macromedia Director Engine |
jakimushka | Danil Ishkov | jakimushka | 2012 | Testing Framework for ScummVM |
joefish-gsoc | Joseph-Eugene Winzer | joefish | 2017 | Mission Supernova games |
joefish-gsoc | Joseph-Eugene Winzer | joefish | 2018 | Porting The Immortal |
JoseJX | Joseph Jezak | JoseJX | 2014 | Improving ResidualVM Support for Escape from Monkey Island |
Kartik | Kartik Agarwala | Kartik | 2023 | CRAB engine |
kashmiri_markhor | Nabeel Shabbir | kashmiri_markhor | 2024 | Add Keymapper to multiple Engines |
kenny-gsoc | Stephen Kennedy | kenny | 2008 | Virtual Keyboard and Keymapper |
kjdf | Michał Janeczek | kjdf | 2009 | Game Script Decompiler |
krish | Krish Ganatra | krish | 2024 | Enhance Macromedia Director Support |
kunxl.gg | Kunal Tiwari | kunxl.gg | 2024 | Porting qdEngine to ScummVM |
kyranet | Antonio Román Cerezo | kyranet | 2019 | Networking Moonbase Commander |
littleboy | littleboy | |||
lostsoulsalliance | lostsoulsalliance | |||
lukaslw | Łukasz Wątka | lukaslw | 2014 | Implement engine for ‘The Prince and the Coward’ |
marwanhilmi | Marwan Hilmi | marwanhilmi | 2008 | Support for AMIGA Audio Formats: TFMX and MaxTrax |
nipungarg | Nipun Garg | nipungarg | 2019 | Hyperspace Delivery Boy engine |
nolange | Norbert Lange | nolange | 2009 | Add support for Amiga MOD formats |
npjg | Nathanael Gentry | npjg | 2020 | Macromedia Director |
pantherengine | Andrii Prykhodko | whiterandrek | 2018 | Pink Panther Engine |
pantherengine | Andrii Prykhodko | whiterandrek | 2019 | Red Comrades Engine |
PhoenixFlame101 | Abhinav Chennubhotla | PhoenixFlame101 | 2023 | System for checking the game files integrity |
pidgeot | Michael Madsen | pidgeot | 2010 | Game script (bytecode) decompiler |
quote58 | Michael Hayman | quote58 | 2022 | Complete The Immortal game engine |
raikou | Pragyansh Chaturvedi | Raikou | 2022 | Macromedia Director |
remere | Hampus Nilsson | remere | 2009 | GUI Frontend for ScummVM De/compression tools |
richiesams | Adrian Astley | richiesams | 2013 | Implement Z Engine |
rundfunk | Narek Mailian | rundfunk | 2013 | Improve Touchscreen GUI |
sanguinehearts | sanguinehearts | |||
scummsci | Sami Zerrade | scummsci | 2008 | FreeSCI Engine |
sev | sev | |||
sheep | Crane Yang | sheep | 2021 | Macromedia Director |
singron | Eric Culp | singron | 2012 | Scaler Plugin System |
somaen | Einar Johan Trøan Sømåen | somaen | 2012 | Wintermute integration in ScummVM |
smartlikearoboc | Vicent Pere Marti Guardiola | Tanoku | 2008 | Graphical User Interface overhaul for ScummVM |
st | st | |||
stablesteady | Avijeet Maurya | stablesteady | 2022 | Finishing implementation of incomplete engines |
subr3v | Stefano Musumeci | subr3v | 2014 | TinyGL refactoring and optimization |
sud03r | Neeraj Kumar | sud03r | 2010 | Adding a testing framework for ScummVM's subsystems |
t0by | Tobia Tesan | t0by | 2013 | Improving Wintermute Engine |
t7gre | t7gre | |||
tiqpit | Jussi Pitkänen | tiqpit | 2011 | Improve AGI Engine |
tkachov | Alexander Tkachov | tkachov | 2016 | Cloud Storage Integration |
toneman | Tony Puccinelli | toneman | 2010 | Implementing support for Loadable Modules on MIPS and ARM-based platforms |
twan | Twan | Twan | 2021 | Enhance Accessibility of More ScummVM Engines by Text To Speech (TTS) |
upthorn | Jody Northup | upthorn | 2009 | 16 bit graphic support for game engines |
upthorn | Jody Northup | upthorn | 2012 | Saving anywhere |
uruk | Peter Bozsó | uruk | 2013 | Avalanche Engine |
uruk | Peter Bozsó | uruk | 2014 | CGE2 Engine |
vgvgf | Alejandro Marzini | vgvgf | 2010 | Refactoring of the SDL backend and OpenGL support |
vyzigold | Jaromír Wysoglad | vyzigold | 2019 | Mission Supernova 2 engine |
wintergrascph | Bendegúz Nagy | wintergrascph | 2016 | Dungeon Master Engine |
yinsimei | Simei Yin | yinsimei | 2017 | SLUDGE Engine |