Difference between revisions of "MADE/TODO"

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(Rewrote TODO in a more concise way, as many things have been done now)
(Fix use of Tracker template)
 
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{{Infobox_TODO|
taskname=MADE Engine TODO|
techcontact=[[MADE]] Engine Team|
subsystem=Engine|
}}
== Status ==
== Status ==
* Return to Zork is completable
* Return to Zork is completable
Line 6: Line 12:


== Still missing/incomplete game features ==
== Still missing/incomplete game features ==
* The intro credits in RtZ after the intro's flyover, in the scene with the sign, are not played
* Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
* The first version of the Manhole (EGA) is not supported (its resource files are split, instead of being in one big *.prj file, plus there are some differences in the resource formats)
* Dirty rectangle handling
* The following script functions need to be implemented/finished:
* The following script functions need to be implemented/finished:
** sfGetMusicBeat (for all)
** sfGetCdTime (for RtZ, Manhole, Rodney's Funscreen)
** sfGetSoundEnergy (for RtZ): It's used to animate the mouths of characters when they're talking. This has been implemented, but the mouth animations are out of sync or wrong. Seems like an issue with the "mouth shut" state (0)
** sfShakeScreen (for RtZ)
** sfShakeScreen (for RtZ)
** sfPlayNote/sfStopNote (used in Manhole:NE)
** sfPlayNote (Used in The Manhole)
** sfPlayTele/sfStopTele (used in Manhole:NE)
*** Figure out exactly what the second parameter modifies
* File-specific tasks:
* File-specific tasks:
** screen.cpp
** Finish up printText() in screen.cpp
*** Implement clipRect in placeSprite(), placeAnim() and placeText()
* Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
*** Finish up Screen::show()
* Dirty rectangle handling
*** Finish up printText()
* RTZ Japanese Font (DOS/FM-Towns/PC-98)
** Uses the KROM file found in the base directory for all three
* Implement missing optional keyboard controls {{Tracker|id=5457}}
* Implement RTZ loading compatibility if possible.
** RTZ savegames are not portable between v1.0 and v1.1+ versions, despite internal version being 623 for all.
** V1.0 savegames are 2 bytes larger (when decompressed by gunzip) compared to v1.1+ (19064 vs. 19062 bytes for English).


==  Bugs of the original engine ==
==  Bugs of the original engine ==
* The screen effect palette changes incorrectly after a PMV video
==== Not Yet Fixed ====
* The screen effect palette changes incorrectly after a PMV video {{Tracker|id=4457}}
* Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters
* Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters

Latest revision as of 16:59, 21 February 2016

TODO List
Name MADE Engine TODO
Technical Contact(s) MADE Engine Team
Subsystem Engine

Status

  • Return to Zork is completable
  • Leather Goddesses of Phobos 2 is completable
  • The Manhole is playable
  • Rodney's Funscreen is playable

Still missing/incomplete game features

  • The following script functions need to be implemented/finished:
    • sfShakeScreen (for RtZ)
    • sfPlayNote (Used in The Manhole)
      • Figure out exactly what the second parameter modifies
  • File-specific tasks:
    • Finish up printText() in screen.cpp
  • Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
  • Dirty rectangle handling
  • RTZ Japanese Font (DOS/FM-Towns/PC-98)
    • Uses the KROM file found in the base directory for all three
  • Implement missing optional keyboard controls [Bug #5457]
  • Implement RTZ loading compatibility if possible.
    • RTZ savegames are not portable between v1.0 and v1.1+ versions, despite internal version being 623 for all.
    • V1.0 savegames are 2 bytes larger (when decompressed by gunzip) compared to v1.1+ (19064 vs. 19062 bytes for English).

Bugs of the original engine

Not Yet Fixed

  • The screen effect palette changes incorrectly after a PMV video [Bug #4457]
  • Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters