Difference between revisions of "OpenTasks/Engine/Improve Sound Support in SCUMM"
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(Update with link to tobigun's AppleII speaker resource parser/converter) |
(Apple II sound support has been added already.) |
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===Background:=== | ===Background:=== | ||
* Add support for the sound format used by the Macintosh version of Loom to the SCUMM engine. Known [http://sourceforge.net/tracker/index.php?func=detail&aid=824221&group_id=37116&atid=418823 information] about the structure of the sound resources used is available. If you don't own the game, the LucasArts Mac CD Game pack is usually available via eBay. | * Add support for the sound format used by the Macintosh version of Loom to the SCUMM engine. Known [http://sourceforge.net/tracker/index.php?func=detail&aid=824221&group_id=37116&atid=418823 information] about the structure of the sound resources used is available. If you don't own the game, the LucasArts Mac CD Game pack is usually available via eBay. |
Revision as of 13:58, 8 February 2012
Open Task | |
Task Name | Improve sound support in SCUMM games |
Technical Contact(s) | Eugene Sandulenko, Travis Howell |
Subsystem | Audio/Engine |
TODO: Is this task really suitable for this wiki page? It seems to be very specific and has a high entry barrier (esp. for the Apple II part). At the very least, a more detailed description is necessary.
Background:
- Add support for the sound format used by the Macintosh version of Loom to the SCUMM engine. Known information about the structure of the sound resources used is available. If you don't own the game, the LucasArts Mac CD Game pack is usually available via eBay.