Difference between revisions of "Glk/ZCode"

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(remove twine game)
(Add Marius Muller's games)
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*[[The Day I came back]] (2014)
*[[The Day I came back]] (2014)
*[[The Day of the Queen]] (2015)
*[[The Day of the Queen]] (2015)
It Weeps in the Dark (31-Oct-2015; Twine). Saugus.net Halloween Ghost Story Contest: 1st place in 2015.
*[[The oldest hangover on Earth]] (2015)
The oldest hangover on Earth (01-Nov-2015; Z-code). Ectocomp 2015: 2nd place in La Petite Mort division.
The Day time stood still (03-Jan-2016; Glulx). The Neinth annual New Year's Minicomp.
A dead man's hug (as "Leaner Gilts"; 08-Jul-2017; Glulx). Speed-IF Potato Peeler.
The Day we got a pet (06-Jan-2018; Glulx). Eleventh Hour New Year's Minicomp.
*[[Fajfeta sur la Luno]] (2020)
*[[Fajfeta sur la Luno]] (2020)



Revision as of 07:55, 16 June 2020

Frotz
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links