Difference between revisions of "User:Sev"
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** Localized versions of Humongous Entertainment games ''-- I collect them, have over 100 games already'' | ** Localized versions of Humongous Entertainment games ''-- I collect them, have over 100 games already'' | ||
** Korean/Japanese/Chinese LEC games ''-- for better support of eastern encodings'' | ** Korean/Japanese/Chinese LEC games ''-- for better support of eastern encodings'' | ||
*** Especially I'm after Japanese DIG and FT. If you have them, contact me in any case, even if you can't donate or sell the copy | |||
** Maniac Mansion NES Spanish cartridge ''-- not yet supported'' | ** Maniac Mansion NES Spanish cartridge ''-- not yet supported'' | ||
** Mac | ** Mac monkey2 ''-- potential target for using mac-specific music tracks'' | ||
** | ** TurboGrafx16 Loom. English ''-- not yet supported by ScummVM'' | ||
* Broken Sword 1 Mac ''-- for support of its music'' | * Broken Sword 1 Mac ''-- for support of its music'' |
Revision as of 21:14, 31 August 2007
Sev | ||
---|---|---|
Name | Eugene Sandulenko | |
Team Member since | 2003-12-05 | |
Working on | most engines, SDL backend, infrastructure | |
Personal webpage/BLOG | - | |
sev (at scummvm org) |
I am co-lead developer of ScummVM, together with Ender and Fingolfin. I started to contribute patches to ScummVM on October 12th, 2003 and joined the project on December 5th of the same year. My first big contribution was support for FT INSANE. Later I worked or managed almost every part of ScummVM, including our website. Also I manage releases since 0.8.0.
ToDo
Things planned to do (in order of priority):
- cine engine
- Amiga music see here
- ADL player is in gob/music.cpp
- SoundFX player is in cine/sfx_play.cpp but it is missing effects and amiga module loading is missing.
- Format is here. Player is in src/loaders/sfx_load.cpp in XMP project.
- Nokia770 port
- SmallDevices backend
- Perhaps move predictive input from AGI engine (predictive.cpp)
- IHNM
- football U32
Wish list
Games I'd like to have (only originals, with manuals, full size boxes aren't obligatory). I don't care that they will be brand new or sealed. The main thing is that the media will be readable.
- Gob engine -- these will let me perform proper engine testing and improvement
- Educational games
- ADDY Buschu/ADDY Junior/ADDY (German titles). I already have some.
- ADIBOUd'CHOU/ADIBOU/ADI (French). Same titles in French
- Adiboo (Spanish). Perhaps ADI/ADDY also exist
- Any other language for these games
- Bargon Attack English
- Amiga/Atari/Mac versions of games except Amiga Gob1/Gob2. These are usually cheap.
- Educational games
- SCUMM engine
- Localized versions of Humongous Entertainment games -- I collect them, have over 100 games already
- Korean/Japanese/Chinese LEC games -- for better support of eastern encodings
- Especially I'm after Japanese DIG and FT. If you have them, contact me in any case, even if you can't donate or sell the copy
- Maniac Mansion NES Spanish cartridge -- not yet supported
- Mac monkey2 -- potential target for using mac-specific music tracks
- TurboGrafx16 Loom. English -- not yet supported by ScummVM
- Broken Sword 1 Mac -- for support of its music
- BASS Amiga CD32 -- simply I don't have it
- Kyra 1/2 floppy English -- simply I don't have them