Difference between revisions of "MADE/TODO"
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(Rewrote TODO in a more concise way, as many things have been done now) |
(Updated TODO after the latest changes to MADE) |
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Line 6: | Line 6: | ||
== Still missing/incomplete game features == | == Still missing/incomplete game features == | ||
* Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work | * Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work | ||
* Dirty rectangle handling | * Dirty rectangle handling | ||
* The following script functions need to be implemented/finished: | * The following script functions need to be implemented/finished: | ||
** sfGetMusicBeat (for all) | ** sfGetMusicBeat (for all) | ||
** sfGetCdTime (for RtZ, Manhole, Rodney's Funscreen) | ** sfGetCdTime (for RtZ, Manhole, Rodney's Funscreen) | ||
** sfGetSoundEnergy (for RtZ): It's used to animate the mouths of characters when they're talking. This has been implemented, but | ** sfGetSoundEnergy (for RtZ): It's used to animate the mouths of characters when they're talking. This has been implemented, but it's not perfect yet | ||
** sfShakeScreen (for RtZ) | ** sfShakeScreen (for RtZ) | ||
** sfPlayNote/sfStopNote (used in Manhole:NE) | ** sfPlayNote/sfStopNote (used in Manhole:NE) - used to play individual notes (perhaps the PCSpkr class can be used) | ||
** sfPlayTele/sfStopTele (used in Manhole:NE) | ** sfPlayTele/sfStopTele (used in Manhole:NE) - used to play telephone sounds (perhaps the PCSpkr class can be used) | ||
* File-specific tasks: | * File-specific tasks: | ||
** screen.cpp | ** screen.cpp | ||
*** Finish up printText() | *** Finish up printText() | ||
Revision as of 14:42, 22 January 2009
Status
- Return to Zork is completable
- Leather Goddesses of Phobos 2 is completable
- The Manhole is playable
- Rodney's Funscreen is playable
Still missing/incomplete game features
- Only soundblaster music is played. MIDI music playing/MT32 instrument mapping needs more work
- Dirty rectangle handling
- The following script functions need to be implemented/finished:
- sfGetMusicBeat (for all)
- sfGetCdTime (for RtZ, Manhole, Rodney's Funscreen)
- sfGetSoundEnergy (for RtZ): It's used to animate the mouths of characters when they're talking. This has been implemented, but it's not perfect yet
- sfShakeScreen (for RtZ)
- sfPlayNote/sfStopNote (used in Manhole:NE) - used to play individual notes (perhaps the PCSpkr class can be used)
- sfPlayTele/sfStopTele (used in Manhole:NE) - used to play telephone sounds (perhaps the PCSpkr class can be used)
- File-specific tasks:
- screen.cpp
- Finish up printText()
- screen.cpp
Bugs of the original engine
- The screen effect palette changes incorrectly after a PMV video
- Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters