Difference between revisions of "User:DrMcCoy"

From ScummVM :: Wiki
Jump to navigation Jump to search
(Update)
(Adding another TODO entry)
Line 21: Line 21:


* CoktelVideo:
* CoktelVideo:
** Abstract common drawing methods out of Imd::renderFrame() and Vmd::renderFrame()
** Changing Dither, Indeo3 and CoktelVideo so that
** Changing Dither, Indeo3 and CoktelVideo so that
*** You can select the dither method
*** You can select the dither method

Revision as of 12:53, 22 July 2009

DrMcCoy
Name Sven Hesse
Team Member since 2006-01-07
Working on gob
Personal webpage/BLOG http://drmccoy.de/
Email drmccoy (at) scummvm (dot) org

ToDo (unordered)

  • Gob engine
    • More refactoring
      • Merge the Gob2+ pathfinding and goblins handling functions
      • Merge the map loaders
      • Merge drawing functions? And maybe even Draw and Video?
      • Cleaning up the Mult classes
    • Completing A.J.'s World
    • (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty
    • Urban Runner
  • CoktelVideo:
    • Abstract common drawing methods out of Imd::renderFrame() and Vmd::renderFrame()
    • Changing Dither, Indeo3 and CoktelVideo so that
      • You can select the dither method
        • 8bit grayscale
        • 8bit plain (just looking up the nearest color)
          • Against a standard palette
          • Against an assigned palette
        • 8bit ordered dithering (for speed)
        • 8bit error distribution (Sierra Light) dithering
      • The 16bit GSoC code can be used
        • 16bit plain (just taking the nearest color)
        • 16bit ordered dithering (should look better)
        • 16bit error distribution (Sierra Light) dithering (should look better)
    • Implement new audio handling in Addy 5 VMDs
      • Low priority, because Addy 5 is very different, with a new script system and dBase databases
      • Sound part type 4
      • Subsequent sound parts of type 1 are broken
      • Yet another audio compression?


Wish list

  • Goblins 3 Hebrew -- allegedly, it crashes ScummVM (in o1_printTotText() / Draw_v2::printTotText()). If it really does, I'd need a (legitimate) copy to fix it
  • Gobliins 2 Mac and/or Goblins 3 Mac -- Different music and fonts in the Mac versions, would be nice to have them supported