Difference between revisions of "Wintermute"
Jump to navigation
Jump to search
Strangerke (talk | contribs) (Add page for WME) |
m (moved WinterMute to Wintermute: correcting spelling of the name) |
Revision as of 23:52, 25 April 2012
Wintermute | ||
---|---|---|
Engine developer | GSoC student (to be completed) | |
Companies that used it | Dead:Code Software | |
Games that use it | Dozens of games | |
Date added to ScummVM | Error: Invalid time. | |
First release containing it | N/A |
The Wintermute Engine is a set of software tools and a runtime interpreter (game engine) primarily designed for creating and running graphical adventure games. The full engine is open-source (on demand), as well as some of the tools. The lead developer rewrote the runtime interpreter to make it a bit portable in 2011, for the 2D part of the engine only.
This engine is part of the GSoC ideas we are using for GSoC 2012. Adding this engine would add support to more than fifty 2D games, would give the users a nice way to create games supported by ScummVM, and would bring to Dead::Code the portability they are dreaming of.
Games
Resources
For technical info, contact sev or strangerke