Difference between revisions of "User:Buddha^"

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* [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract]
* [http://code.google.com/soc/2008/scummvm/appinfo.html?csaid=57978D5CF6FE58DC My GSoC 2008 application abstract]
* [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog]
* [http://buddhahacks.wordpress.com/ My GSoC 2008 project diary blog]
Operation Stealth isn't officially supported as of 2018-09-05 but according to digitall is completable with graphical glitches (See forum [http://forums.scummvm.org/viewtopic.php?t=14362 thread] and Cine-engine's [http://wiki.scummvm.org/index.php/Cine/TODO TODO]).


== Google Summer of Code 2007 ==
== Google Summer of Code 2007 ==

Revision as of 20:09, 5 September 2018

Buddha^
Name Kari Salminen
Team Member since 2007-04-12 (Retired)
Working on AGI and Cine engines (Retired)
Personal webpage/BLOG blog
Email -

Retired

I officially retired from ScummVM development on 5th of September, 2018.

This page is here only for archival purposes.

Google Summer of Code 2008

I was working on the Cine engine to add support for Operation Stealth.

Operation Stealth isn't officially supported as of 2018-09-05 but according to digitall is completable with graphical glitches (See forum thread and Cine-engine's TODO).

Google Summer of Code 2007

During summer of 2007 I participated in the Google Summer of Code and worked on ScummVM's AGI engine.

Final development ideas for AGI

  • Map Apple IIGS AGI games' MIDI instruments to General Midi and/or Roland MT-32
  • Add option for always adding Slow/Normal/Fast/Fastest to AGI games' menus
    • This isn't present e.g. in Apple IIGS version of Black Cauldron
    • Do the scripts only add speed controls if vComputer isn't AppleIIGS?
  • Do some funky stuff to convert AGI games to support different aspects ratios besides 320:200 (e.g. 16:9 or 21:9)
    • Using a form of content-aware scaling and possibly somehow correcting horizontal values in scripts from 0-159 to 0-X where X <= 255
  • If Apple IIGS AGI games all work correctly in ScummVM then perhaps GOG could legally sell and support them using ScummVM?
    • This way more people could be made aware of the most aurally advanced (Including MIDI and samples) AGI game versions i.e. the Apple IIGS versions