Difference between revisions of "Glk/ZCode"

From ScummVM :: Wiki
< Glk
Jump to navigation Jump to search
(add Paranoia)
(add Eric Mayer's games)
Line 136: Line 136:
*[[Kraketoa Tuna Melt]] (2002)
*[[Kraketoa Tuna Melt]] (2002)
*[[The Angel Curse]] (2003)
*[[The Angel Curse]] (2003)
*[[The Thorn]] (2003)
*[[The Corn Identity]] (2005)
*[[The Corn Identity]] (2005)
*[[Dreary Lands]] (2005)
*[[Dreary Lands]] (2005)
Line 147: Line 148:
*[[Jack in the box]] (2007)
*[[Jack in the box]] (2007)
*[[The Day I shot ...]] (2007)
*[[The Day I shot ...]] (2007)
*[[Attack of the Terror Tabby!!!]] (2008)
*[[Bedtime story]] (2008)
*[[Bedtime story]] (2008)
*[[Pick up the pine box and die]] (2008)
*[[Pick up the pine box and die]] (2008)

Revision as of 02:34, 23 June 2020

Frotz
Engine developer David Griffith, dreammaster
Companies that used it Infocom and others
Games that use it innumerable games
Date added to ScummVM 2018-12-09
First release containing it None

About

Frotz is the most popular Z-machine implementation, developed by Stefan Jokisch to play games adhering to the different Z-machine versions of text-based games, first introduced for the Zork series and following games by Infocom, then later Graham Nelson's Inform that became the de facto standard for interactive fiction.

Games

Infocom games:

Converted from Alan2:

Converted from ScottFree - Adventure International games:

Converted from ScottFree - Mysterious Adventures series:

Converted from Miscellaneous architectures:

Other:

Status

A work-in-progress sub-engine of the new Glk API has been added based on Frotz.

Resources

External links