Difference between revisions of "Super Star Trek"
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distributor=[[David H. Ahl]]| | distributor=[[David H. Ahl]]| | ||
platforms=Macintosh| | platforms=Macintosh| | ||
engine=[[Glk/ | engine=[[Glk/ZCode|ZCode]]| | ||
support=Not supported| | support=Not supported| | ||
purchase=[https://ifdb.tads.org/viewgame?id=6nwxvawygc1mm1y4 Available for free from<br />IF Database]| | purchase=[https://ifdb.tads.org/viewgame?id=6nwxvawygc1mm1y4 Available for free from<br />IF Database]| |
Revision as of 17:37, 27 June 2020
Super Star Trek | ||
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No Screenshot Available | ||
First release | 1974 | |
Also known as | N/A | |
Developed by | Mike Mayfield, David H. Ahl, Mary Cole, Bob Leedom | |
Published by | David H. Ahl | |
Distributed by | David H. Ahl | |
Platforms | Macintosh | |
Resolution | (unknown) | |
Engine | ZCode | |
Support | Not supported | |
Available for Purchase |
Available for free from IF Database |
Super Star Trek was a text-based simulation game.
It was originally created by Mike Mayfield in BASIC on a SDS Sigma 7 mainframe computer in 1971 as Star Trek (not to be confused with the World Builder game of the same name). He re-wrote it for a HP 2000C minicomputer in 1972.
David H. Ahl and Mary Cole converted it to BASIC-PLUS, and it was published in the 101 BASIC Computer Games book in 1973.
Bob Leedom expanded the game and David H. Ahl published it in his updated book, BASIC Computer Games, with permission from the Star Trek rights holders, in 1974. This gave the game massive popularity, as BASIC Computer Games was the first computer book to sell over 1 million copies.
Chris Nystrom converted it to C in 1996 as Super Star Trek Classic.
John Menichelli converted it to Z-machine, based on Chris Nystrom's C conversion, in 2000 as Super Z Trek.