Difference between revisions of "The 11th Hour"

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(Formatting)
(The logic for the gallery puzzle has been implemented)
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* Cake also has graphical errors when Samantha makes a move
* Cake also has graphical errors when Samantha makes a move
* Beehive and pente auto-solve themselves
* Beehive and pente auto-solve themselves
* The modern art puzzle works, but the AI is rudimentary and not similar the original game's AI
* The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.
* The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.



Revision as of 23:22, 21 October 2021

The 11th Hour
No Screenshot Available
First release 1995
Also known as 11H
Developed by Trilobyte
Published by Virgin
Distributed by (unknown)
Platforms DOS / Windows, Macintosh
Resolution 640x480, 65k colors
Engine Groovie
Support None
Available for
Purchase
Yes


The 11th Hour is the sequel to The 7th Guest. It was developed by Trilobyte and uses a later version of the Groovie engine than that used by The 7th Guest.

Current status in ScummVM

Completable in non-stable builds as of Sept 16th 2021

  • The vs Stauf puzzles are using placeholder code
  • For mouse trap, chapel, and cake you need to use the GameBook to cheat them
  • Cake also has graphical errors when Samantha makes a move
  • Beehive and pente auto-solve themselves
  • The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.

External links