Difference between revisions of "The 11th Hour"
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(The logic for the gallery puzzle has been implemented) |
(Update and rephrase status) |
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==Current status in ScummVM== | ==Current status in ScummVM== | ||
Completable in non-stable builds as of Sept 16th 2021 | Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code. | ||
* The | * The beehive (Blood and Honey) puzzle in the top room is skipped | ||
* | *The pente (final) puzzle is skipped | ||
* | *The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook | ||
*The logic for the triangle trap puzzle in the chapel is not implemented - you need to skip it using the GameBook | |||
*The logic for the connect four (cake) puzzle in the dining room is not implemented - you need to skip it using the GameBook | |||
*The cake puzzle also has graphical errors when Samantha makes a move | |||
* The blue circles around the cursor for GameBook notifications don't appear, but the sound does play. | * The blue circles around the cursor for GameBook notifications don't appear, but the sound does play. | ||
Revision as of 23:31, 21 October 2021
The 11th Hour | ||
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No Screenshot Available | ||
First release | 1995 | |
Also known as | 11H | |
Developed by | Trilobyte | |
Published by | Virgin | |
Distributed by | (unknown) | |
Platforms | DOS / Windows, Macintosh | |
Resolution | 640x480, 65k colors | |
Engine | Groovie | |
Support | None | |
Available for Purchase |
Yes |
The 11th Hour is the sequel to The 7th Guest. It was developed by Trilobyte and uses a later version of the Groovie engine than that used by The 7th Guest.
Current status in ScummVM
Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code.
- The beehive (Blood and Honey) puzzle in the top room is skipped
- The pente (final) puzzle is skipped
- The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook
- The logic for the triangle trap puzzle in the chapel is not implemented - you need to skip it using the GameBook
- The logic for the connect four (cake) puzzle in the dining room is not implemented - you need to skip it using the GameBook
- The cake puzzle also has graphical errors when Samantha makes a move
- The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.