Difference between revisions of "The 11th Hour"
Jump to navigation
Jump to search
(Update and rephrase status) |
(Update puzzle status) |
||
Line 17: | Line 17: | ||
Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code. | Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code. | ||
* The pente (final) puzzle is skipped | |||
*The pente (final) puzzle is skipped | |||
*The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook | *The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook | ||
*The logic for the triangle trap puzzle in the chapel is not | *The logic for the triangle trap puzzle in the chapel is not complete yet - you need to skip it using the GameBook | ||
*The logic for the connect four | *The logic for the cake (connect four) puzzle in the dining room is not complete yet - you need to skip it using the GameBook | ||
*The cake puzzle also has graphical errors when Samantha makes a move | *The cake puzzle also has graphical errors when Samantha makes a move | ||
* The blue circles around the cursor for GameBook notifications don't appear, but the sound does play. | * The blue circles around the cursor for GameBook notifications don't appear, but the sound does play. |
Revision as of 17:39, 24 October 2021
The 11th Hour | ||
---|---|---|
No Screenshot Available | ||
First release | 1995 | |
Also known as | 11H | |
Developed by | Trilobyte | |
Published by | Virgin | |
Distributed by | (unknown) | |
Platforms | DOS / Windows, Macintosh | |
Resolution | 640x480, 65k colors | |
Engine | Groovie | |
Support | None | |
Available for Purchase |
Yes |
The 11th Hour is the sequel to The 7th Guest. It was developed by Trilobyte and uses a later version of the Groovie engine than that used by The 7th Guest.
Current status in ScummVM
Completable in non-stable builds as of Sept 16th 2021. Some of the puzzles vs Stauf are using placeholder code.
- The pente (final) puzzle is skipped
- The logic for the mouse trap puzzle in the lab is not implemented - you need to skip it using the GameBook
- The logic for the triangle trap puzzle in the chapel is not complete yet - you need to skip it using the GameBook
- The logic for the cake (connect four) puzzle in the dining room is not complete yet - you need to skip it using the GameBook
- The cake puzzle also has graphical errors when Samantha makes a move
- The blue circles around the cursor for GameBook notifications don't appear, but the sound does play.