Difference between revisions of "Groovie"

From ScummVM :: Wiki
Jump to navigation Jump to search
m (→‎Resources: edit resources link descriptions)
(→‎Status: mark Groovie 2 games as Supported as of February 16, 2022)
 
Line 22: Line 22:
For more detail, see [[Groovie/TODO]] or the individual game pages.
For more detail, see [[Groovie/TODO]] or the individual game pages.
*[[The 7th Guest]]: Supported as of December 16, 2008
*[[The 7th Guest]]: Supported as of December 16, 2008
*[[The 11th Hour]]: only very minor bugs remaining in non-stable builds
*[[The 11th Hour]]: Supported as of February 16, 2022
*[[Clandestiny]]: playable in non-stable builds, needs testing
*[[Clandestiny]]: Supported as of February 16, 2022
*[[Tender Loving Care]]: playable in non-stable builds, needs testing
*[[Tender Loving Care]]: Supported as of February 16, 2022
*[[Uncle Henry's Playhouse]]: playable in non-stable builds, needs testing
*[[Uncle Henry's Playhouse]]: Supported as of February 16, 2022


==Resources==
==Resources==

Latest revision as of 01:03, 17 February 2022

Groovie
Engine developer spookypeanut, jvprat, ScottT, Alphard-o, Die4Ever
Companies that used it Trilobyte, Aftermath Media
Games that use it The 7th Guest
Date added to ScummVM 2008-11-14
First release containing it 0.13.0

The Groovie engine was used to create several games between 1993 and 1998. It was originally developed to use the full potential of the then emerging CD-ROM, and it can be considered a video player with interactive parts. There are two main versions of the engine: the first version (just used in The 7th Guest) plays VDX videos using 256 colors, while the second version (used from The 11th Hour on) requires 16bpp to play ROQ videos (a format which was later also used in id Software's Quake 3).

Games

(The checksums page keeps track of which different exe versions are available, though we haven't found any differences in data files (yet))

Status

For more detail, see Groovie/TODO or the individual game pages.

Resources

External Links