Difference between revisions of "SCUMM/Debug Codes"

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m (Debug Codes moved to SCUMM Debug Codes: renamed, this page is scumm related)
(bring order to chaos / aka consistency :))
Line 10: Line 10:
* ctrl-e: Set SCUMM variable (VGA games)
* ctrl-e: Set SCUMM variable (VGA games)


=== Maniac Mansion (original) ===
=== Maniac Mansion (Original) ===
Debug Password: !a%ifyou*ve (discovered by Tomas)<br>
Debug Password: !a%ifyou*ve (discovered by Tomas)<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:          '(ex)claim a percentage if you starve'
Notes:          '(ex)claim a percentage if you starve'


=== Maniac Mansion (enhanced) ===
=== Maniac Mansion (Enhanced) ===
Debug Password: *ch4mysocks<br>
Debug Password: *ch4mysocks<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:          Use shift-8 for the *, not the keypad. 'Starch for my socks'
Notes:          Use shift-8 for the *, not the keypad. 'Starch for my socks'


=== Zak McKracken (original & enhanced) ===
=== Zak McKracken and the Alien Mindbenders (Original & Enhanced) ===
Debug Password: *ch4mysocks<br>
Debug Password: *ch4mysocks<br>
Activation Key: ctrl-g for Atari version, F7 for others<br>
Activation Key: ctrl-g for Atari version, F7 for others<br>
Notes:          Use shift-8 for the *, not the keypad. 'Starch for my socks'
Notes:          Use shift-8 for the *, not the keypad. 'Starch for my socks'


=== Loom Floppy ===
=== Zak McKracken and the Alien Mindbenders (FM-TOWNS) ===
Debug Password: schwanensee<br>
Debug Password: whipitgood<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:         
=== Loom CD ===
Debug Password: hardyharhar<br>
Activation Key: ctrl-D<br>
Notes:
Notes:


=== Last Crusade EGA ===
=== Indiana Jones and the Last Crusade (EGA) ===
Debug Password: coolwhiped<br>
Debug Password: coolwhiped<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:
Notes:


=== Last Crusade VGA, Zak256 ===
=== Indiana Jones and the Last Crusade (VGA) ===
Debug Password: whipitgood<br>
Debug Password: whipitgood<br>
Activation Key: F7<br>
Activation Key: F7<br>
Notes:
Notes:


=== Monkey Island 1 ===
=== Loom (Floppy) ===
Debug Password: schwanensee<br>
Activation Key: F7<br>
Notes:         
 
=== Loom (CD) ===
Debug Password: hardyharhar<br>
Activation Key: ctrl-D<br>
Notes:
 
=== The Secret of Monkey Island ===
Debug Password: hardyharhar<br>
Debug Password: hardyharhar<br>
Activation Key: ctrl-D<br>
Activation Key: ctrl-D<br>
Notes: Works for demo versions too, except standalone pc demo. Extra debug keys in cd version: ctrl-o - Pick up object from room, ctrl-l - Enter a bootparam.
Notes: Works for demo versions too, except standalone pc demo. Extra debug keys in cd version: ctrl-o - Pick up object from room, ctrl-l - Enter a bootparam.


=== Monkey Island 2 ===
=== Monkey Island 2: LeChuck's Revenge ===
Debug Password: monkeyspit<br>
Debug Password: monkeyspit<br>
Activation Key: ctrl-D<br>
Activation Key: ctrl-D<br>
Notes:
Notes:


=== Fate of Atlantis ===
=== Indiana Jones and the Fate of Atlantis ===
Debug Password: shinymetal<br>
Debug Password: shinymetal<br>
Activation Key: ctrl-D<br>
Activation Key: ctrl-D<br>
Line 64: Line 69:
Activation Key: ctrl-D<br>
Activation Key: ctrl-D<br>
Notes:
Notes:
=== Sam & Max Hit the Road ===
Debug Password:<br>
Activation Key:<br>
Notes:          Neither Sam & Max nor The Dig have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but these are never set.


=== Full Throttle ===
=== Full Throttle ===
Line 70: Line 80:
Notes:
Notes:


=== Curse of Monkey Island ===
=== The Dig ===
Debug Password:<br>
Activation Key:<br>
Notes:          Neither Sam & Max nor The Dig have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but these are never set.
 
=== The Curse of Monkey Island ===
Debug Password: matilda<br>
Debug Password: matilda<br>
Activation Key: Ctrl-D<br>
Activation Key: Ctrl-D<br>
Notes:          The first key on entering a screen is ignored! (?)
Notes:          The first key on entering a screen is ignored! (?)
=== The Dig / Sam and Max ===
Debug Password:<br>
Activation Key:<br>
Notes:          Neither The Dig nor Sam and Max have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but these are never set.

Revision as of 10:27, 25 April 2006

Various LucasArts games have debug passwords and key combinations built into the original executable. THESE DO NOT WORK IN SCUMMVM, only in the original dos executable.

The password should be entered as-is, and an activation combination pressed to enter full debug mode. Case matters! If the activation key is ctrl-D, then hold ctrl-shift-d.

Common Debug Keys

These keys are common to most SCUMM debug modes.

  • ctrl-g: Switch rooms
  • ctrl-f: Toggle 'Fast Mode'
  • ctrl-s: Set SCUMM variable (EGA games)
  • ctrl-e: Set SCUMM variable (VGA games)

Maniac Mansion (Original)

Debug Password: !a%ifyou*ve (discovered by Tomas)
Activation Key: F7
Notes: '(ex)claim a percentage if you starve'

Maniac Mansion (Enhanced)

Debug Password: *ch4mysocks
Activation Key: F7
Notes: Use shift-8 for the *, not the keypad. 'Starch for my socks'

Zak McKracken and the Alien Mindbenders (Original & Enhanced)

Debug Password: *ch4mysocks
Activation Key: ctrl-g for Atari version, F7 for others
Notes: Use shift-8 for the *, not the keypad. 'Starch for my socks'

Zak McKracken and the Alien Mindbenders (FM-TOWNS)

Debug Password: whipitgood
Activation Key: F7
Notes:

Indiana Jones and the Last Crusade (EGA)

Debug Password: coolwhiped
Activation Key: F7
Notes:

Indiana Jones and the Last Crusade (VGA)

Debug Password: whipitgood
Activation Key: F7
Notes:

Loom (Floppy)

Debug Password: schwanensee
Activation Key: F7
Notes:

Loom (CD)

Debug Password: hardyharhar
Activation Key: ctrl-D
Notes:

The Secret of Monkey Island

Debug Password: hardyharhar
Activation Key: ctrl-D
Notes: Works for demo versions too, except standalone pc demo. Extra debug keys in cd version: ctrl-o - Pick up object from room, ctrl-l - Enter a bootparam.

Monkey Island 2: LeChuck's Revenge

Debug Password: monkeyspit
Activation Key: ctrl-D
Notes:

Indiana Jones and the Fate of Atlantis

Debug Password: shinymetal
Activation Key: ctrl-D
Notes:

Day of the Tentacle

Debug Password: swordfish
Activation Key: ctrl-D
Notes:

Sam & Max Hit the Road

Debug Password:
Activation Key:
Notes: Neither Sam & Max nor The Dig have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but these are never set.

Full Throttle

Debug Password: matilda (swordfish for PC Demo)
Activation Key: Ctrl-D
Notes:

The Dig

Debug Password:
Activation Key:
Notes: Neither Sam & Max nor The Dig have an enabled debug code. The code should be stored in SCUMM variables 89 and 111 respectively, but these are never set.

The Curse of Monkey Island

Debug Password: matilda
Activation Key: Ctrl-D
Notes: The first key on entering a screen is ignored! (?)