Difference between revisions of "Syberia"
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(description from Wikipedia) | (description from Wikipedia) | ||
==Installation== | |||
===Required data files=== | |||
For more information on how ScummVM uses game data files, see the [https://docs.scummvm.org/en/latest/use_scummvm/game_files.html user documentation]. | |||
To detect the game in ScummVM, select the <code>Contents</code> directory from inside the app bundle. | |||
'''GOG Version''' | |||
''Extracting on MacOS:'' | |||
Install the package directly from GOG (eg, into <code>/Applications/Syberia.app</code>) or download the "offline installer" package. You can extract the contents using <code>pkgutil</code>: | |||
$ pkgutil --expand syberia_en_2.0.0.1.pkg syberia | |||
The Contents folder is extracted in <code>syberia/package.pkg/Scripts/payload</code>. | |||
''Extracting on Other Platforms:'' | |||
You can use '''unar''' and '''tar''': | |||
unar syberia.pkg | |||
mv syberia/package.pkg/Scripts syberia.cpio.gz | |||
unar syberia.cpio.gz | |||
==Engine== | ==Engine== |
Revision as of 05:59, 17 January 2023
Syberia | ||
---|---|---|
No Screenshot Available | ||
First release | 2002 | |
Also known as | N/A | |
Developed by | Microïds | |
Published by | Microïds | |
Distributed by | The Adventure Company | |
Platforms | Windows, macOS | |
Resolution | 800x600, 32-bit color | |
Engine | Tetraedge, Virtools | |
Support | Unsupported | |
Available for Purchase |
Yes |
Syberia is a graphic adventure game, developed and published by Microïds, and released for Microsoft Windows, PlayStation 2, and Xbox on 9 January 2002, with the game later ported for Windows Mobile, Nintendo DS, Android, OS X, PlayStation 3, Xbox 360, iOS, and Nintendo Switch in later years. Created and designed by Belgian artist Benoît Sokal, Syberia is set in the same world as Sokal's 1999 video game Amerzone.
(description from Wikipedia)
Installation
Required data files
For more information on how ScummVM uses game data files, see the user documentation.
To detect the game in ScummVM, select the Contents
directory from inside the app bundle.
GOG Version
Extracting on MacOS:
Install the package directly from GOG (eg, into /Applications/Syberia.app
) or download the "offline installer" package. You can extract the contents using pkgutil
:
$ pkgutil --expand syberia_en_2.0.0.1.pkg syberia
The Contents folder is extracted in syberia/package.pkg/Scripts/payload
.
Extracting on Other Platforms:
You can use unar and tar:
unar syberia.pkg mv syberia/package.pkg/Scripts syberia.cpio.gz unar syberia.cpio.gz
Engine
Syberia uses different engines depending on the platform. Most platforms use the Virtools engine, created Dassault Systèmes. However, the macOS and DS versions use an engine known as the Tetraedge Engine - from Tetraedge games.
The Tetraedge engine uses common data formats like ogg, png, and lua. It was also used for the macOS releases of Amerzone and Syberia 2.