Difference between revisions of "User:Buddha^"
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(Added "Currently working on" part to the page. Now working on AGI256(-2).) |
(Added AGI256 and AGI256-2 support implementation to the "Things done during GSoC 2007"-list.) |
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* Finished the current implementation of fallback detection for the AGI engine. | * Finished the current implementation of fallback detection for the AGI engine. | ||
** This now uses WinAGI's *.wag file parsing as a part in its detection routine. | ** This now uses WinAGI's *.wag file parsing as a part in its detection routine. | ||
2007-06-21: | |||
* Implemented AGI256 and AGI256-2 support into the AGI engine. |
Revision as of 00:14, 21 June 2007
Buddha^ | ||
---|---|---|
Name | Kari Salminen | |
Team Member since | 2007-04-12 | |
Working on | AGI engine | |
Personal webpage/BLOG | - | |
kari dot salminen at gmail dot com |
I am a Google Summer of Code 2007 participant working on ScummVM's AGI engine. (My GSoC 2007 application abstract)
The project diary is where I put more verbose stuff about my GSoC 2007 workings.
ToDo
Currently working on (Last updated on 2007-06-12)
Things done during GSoC 2007
2007-05-29:
- Took screenshots for AGI games (Almost all of the officials + a couple of fanmades)
- Made thumbs for different AGI game series
- Example: Larry's head for the Larry series, Sarien head for the Space Quest series
2007-06-06:
- Implemented classes for loading and parsing WinAGI's *.wag files
- WagProperty class
- Encapsulates a single property from a *.wag file (It usually has several in it).
- WagFileParser class
- Loads and parses a *.wag file into WagProperty objects.
- WagProperty class
2007-06-08:
- Finished the current implementation of fallback detection for the AGI engine.
- This now uses WinAGI's *.wag file parsing as a part in its detection routine.
2007-06-21:
- Implemented AGI256 and AGI256-2 support into the AGI engine.