Difference between revisions of "ResidualVM/TODO"
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== iMuse == | == iMuse == | ||
* Finish sound panning in 3D position code | * Finish sound panning in 3D position code | ||
== Lua == | == Lua == |
Revision as of 10:59, 17 July 2008
General Work
- Cross platform GUI for debug input dialogs and path selection → ender
- Complete savegame system (Lua and iMuse done)
- Add bash-based configure script (Custom ala main ScummVM, NOT autoconf)
- Proper vsscanf implementation in textsplit.cpp for platforms without it (MSVC, etc)
Engine
- Fix last (hopefully) colormap and invisible object issues → compholio
- Improved walkbox code
- Implement FadeInChore/FadeOutChore
Display
- Proper light setup
- Fix Font rendering - (almost done)
- Fix a little glitch in TinyGL-based render (texture bug on Manny back) it's know to work properly in msvc 2002
- Add shadows for actors (in progress)
- Improve speed of TinyGL with 2d stuff by adding smart regions updates
- Add hardware zbuffer replacement using TinyGL as mix software and hardware
iMuse
- Finish sound panning in 3D position code
Lua
- Save/Load support needs to be rewritten in a more portable way.
SMUSH
- Improve SMUSH looping support → compholio
- Remove/fix buffer hack preventing buffer overflow in codec for some smush anims. Look into smush source code for more info.
Subtitles
- Display subtitles near the speaking character, with a reasonable line-width and wrapping.