Difference between revisions of "User:Aquadran"

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My TODO list for Residual (with priority):
My TODO list for Residual (with priority):


* finish shadows for TinyGL and check shadow logic (currently in progress)
* fix shadows for OpenGL (in works)
* implement shadows for OpenGL using stencil buffers
* fix font positioning
* fix font positioning
* optimise TinyGL by smart region updates
* add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
* add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
* try optimise main loop by less frequently calls of lua updates
* try optimise main loop by less frequently calls of lua updates
* fix textures in some places
* fix color textures in some places
* implement/fix (de)/allocation of resources and other things before save/load stuff
* implement/fix (de)/allocation of resources and other things before save/load stuff
* fix Lua save/load to be portable
* fix Lua save/load to be portable
* implement save/load for rest part of engine
* implement save/load for rest part of engine
* fix TinyGL texture glitch
* fix TinyGL texture glitch
* optimise TinyGL by smart region updates
* do Grim finishable
* do Grim finishable
* do Grim demo playable and finishable
* do Grim demo playable and finishable

Revision as of 07:32, 19 July 2008

aquadran
Name Paweł Kołodziejski
Team Member since 2002-05-19
Working on SCUMM, Residual, Familiar Opie port
Personal webpage/BLOG -
Email -

I was involved in ScummVM areas:

  • iMuse Digital - almost whole
  • Smush - mostly
  • BOMP and akos16 codecs
  • import agi engine
  • import cine engine
  • import drascula engine
  • and many more small parts which I'm too lazy write here :)

I have currently stalled status at ScummVM.

Maybe I'll resume in distant future, most propably with adding some new engine.

I'm currently involved in Residual sub project.

My TODO list for Residual (with priority):

  • fix shadows for OpenGL (in works)
  • fix font positioning
  • add Opengl zbuffer hardware replacement using TinyGL as mix of hardware and software renderer
  • try optimise main loop by less frequently calls of lua updates
  • fix color textures in some places
  • implement/fix (de)/allocation of resources and other things before save/load stuff
  • fix Lua save/load to be portable
  • implement save/load for rest part of engine
  • fix TinyGL texture glitch
  • optimise TinyGL by smart region updates
  • do Grim finishable
  • do Grim demo playable and finishable
  • bugs fixing
  • engine cleanup
  • More ports/platforms stuff
  • preliminary engine changes for Monkey 4