Difference between revisions of "The 7th Guest"
Spookypeanut (talk | contribs) (Add summary) |
Spookypeanut (talk | contribs) (Add instructions on what to do with audio tracks) |
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*We've been mainly working with the DOS version, so that's the best supported one. | *We've been mainly working with the DOS version, so that's the best supported one. | ||
*The CD-i release seems to be done using a Philips' custom engine (it doesn't use the [[Groovie]] engine for sure), so we won't be able to support it in ScummVM. | *The CD-i release seems to be done using a Philips' custom engine (it doesn't use the [[Groovie]] engine for sure), so we won't be able to support it in ScummVM. | ||
==Audio Tracks== | |||
Most versions of The 7th Guest have audio tracks on the CDs, and the first audio track on each CD is played at some point in the game. Following the normal ScummVM rules for copying games with audio tracks would give two audio tracks named "track1.xxx" (where "xxx" is "mp3", "ogg", or "flac"). To get around this problem, the first track from the first CD should be ripped as "track1.xxx", and the track from the second CD as "track2.xxx" (the second track on the first CD, if present, is blank and unused). | |||
==External links== | ==External links== |
Revision as of 23:17, 14 December 2008
The 7th Guest | ||
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No Screenshot Available | ||
First release | 1993 | |
Also known as | T7G | |
Developed by | Trilobyte | |
Published by | Virgin | |
Distributed by | (unknown) | |
Platforms | DOS, Macintosh, CD-i | |
Resolution | (unknown) | |
Engine | Groovie | |
Support | Not officially supported. A WIP engine is available in our SVN repository | |
Available for Purchase |
No |
The 7th Guest was the first game to be released by Trilobyte, and the first to use the Groovie engine. The introduction tells the story of Stauf, a toy-maker who builds a mansion, and then the user takes control of a character (referred to as Ego), who has no idea who he is or how he got there, as he solves the puzzles in Stauf's mansion to discover the truth about what happened there.
Releases
- We've been mainly working with the DOS version, so that's the best supported one.
- The CD-i release seems to be done using a Philips' custom engine (it doesn't use the Groovie engine for sure), so we won't be able to support it in ScummVM.
Audio Tracks
Most versions of The 7th Guest have audio tracks on the CDs, and the first audio track on each CD is played at some point in the game. Following the normal ScummVM rules for copying games with audio tracks would give two audio tracks named "track1.xxx" (where "xxx" is "mp3", "ogg", or "flac"). To get around this problem, the first track from the first CD should be ripped as "track1.xxx", and the track from the second CD as "track2.xxx" (the second track on the first CD, if present, is blank and unused).