Difference between revisions of "MADE/TODO"

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(More updates concerning the RtZ credits video)
(There doesn't seem to be any difference in the music of RtZ, no matter what sfGetSynthType() returns)
Line 20: Line 20:
** sfGetSoundEnergy (used to animate the mouths of characters when they're talking). This has been implemented now, but the mouth animations are out of sync or wrong. Seems like an issue with the "mouth shut" state (0)
** sfGetSoundEnergy (used to animate the mouths of characters when they're talking). This has been implemented now, but the mouth animations are out of sync or wrong. Seems like an issue with the "mouth shut" state (0)
** sfShakeScreen
** sfShakeScreen
** sfGetSynthType
* For Manhole:NE:
* For Manhole:NE:
** sfPlayNote
** sfPlayNote

Revision as of 21:09, 13 January 2009

Status

  • Return to Zork is completable
  • Leather Goddesses of Phobos 2 is completable
  • The Manhole is playable
  • Rodney's Funscreen is playable

Still missing game features

  • The intro credits in RtZ after the intro's flyover, in the scene with the sign, are not played
  • Only soundblaster music is played
  • The first version of the Manhole (EGA) is not supported

Bugs, glitches and ToDos

Script bugs

Implement/finish up some script functions:

  • Script functions:
  • For all:
    • sfGetMusicBeat
    • sfGetCdTime
  • For Return to Zork:
    • sfGetSoundEnergy (used to animate the mouths of characters when they're talking). This has been implemented now, but the mouth animations are out of sync or wrong. Seems like an issue with the "mouth shut" state (0)
    • sfShakeScreen
  • For Manhole:NE:
    • sfPlayNote
    • sfStopNote
    • sfPlayTele
    • sfStopTele

General

Graphics

  • Use "dirty rectangles" (e.g. in updateSprites())

Sound

  • Finish up MIDI music playing/MT32 instrument mapping (only Soundblaster music is played for now)

File-specific tasks

database.cpp

  • Read/verify database header

screen.cpp

  • Implement clipRect in placeSprite(), placeAnim() and placeText()
  • Finish up Screen::show()
  • Finish up printText()

Bugs of the original engine

  • The screen effect palette changes incorrectly after a PMV video
  • Animations in LGoP2 are incorrectly drawn above text (they should be drawn below it). An example can be seen when talking to the Indian as Lydia and performing the kiss/screw action. Also, with Barth, it can be seen from the first screen if you try and shoot Barth's spaceship: Barth will say something, and the smoke from the spaceship will be incorrectly drawn above the letters