Total Eclipse
Total Eclipse | ||
---|---|---|
First release | 1988 | |
Also known as | N/A | |
Developed by | Incentive Software, Major Developments | |
Published by | Incentive Software | |
Distributed by | Incentive Software Cinemaware Corporation, MicroProse Ltd. | |
Platforms | DOS, Amiga, AtariST, Commodore64, ZX Spectrum, AmstradCPC | |
Resolution | 320x200, 16 colors (DOS, EGA) | |
Engine | Freescape | |
Support | Since ScummVM X.X.0 | |
Available for Purchase |
No |
Total Eclipse is an action/adventure game featuring scaling and rotating polygon graphics. The protagonist is an unnamed archeologist who learns that October 26, 1930, a total eclipse will obstruct the sun above Cairo, and the protagonist realized that the curse will cause the Moon to explode, devastating Earth with its debris.
Installation
For more information on how ScummVM uses game data files, see the user documentation.
Total Eclipse was released in a number of platforms over the years. Depending on release you have, you need to extract and/or copy different files.
DOS releases
For the DOS release, copy the following files:
- total.exe (also called s.exe in some releases)
- tote?.EXE
- scn1?.dat
So far, only EGA rendering mode is supported.
ZX Spectrum releases
If the ZX Spectrum release is from a tape, it should be saved first from the original cassette into a tzx file. Make sure you save the complete disk, not just a single program from it. Once the tape is saved, install tzxtools you will need to extract three files:
- The title screen image, which should be renamed as "totaleclipse.zx.title" and has exactly 6912 bytes.
- The game data, which should be renamed as "totaleclipse.zx.data" and is around 36 kbytes.
- The border image, which should be renamed as "totaleclipse.zx.border" and has exactly 6912 bytes.
For instance, for the original Incentive release (1988), you can inspect their files using the tzxls
command:
$ tzxls totaleclipse.tzx
...
5 Turbo Speed Data Block 6912 bytes of bogus header
6 Turbo Speed Data Block 36055 bytes of bogus header
7 Turbo Speed Data Block 6912 bytes of bogus header
In order to extract these files, use the tzxcat
command:
tzxcat totaleclipse.tzx -b 5 > totaleclipse.zx.title
tzxcat totaleclipse.tzx -b 6 > totaleclipse.zx.data
tzxcat totaleclipse.tzx -b 7 > totaleclipse.zx.border
Amstrad CPC releases
All the Amstrad CPC releases should be saved first from the original cassette/disk into a Extended dsk file.
Once the data is saved, use Disk Image Manager to open the image and extract the following files:
- tescr.scr
- tecon.scr
- tecode.bin
Make sure the files are extracted with header.
AtariST/Amiga releases
For getting the files for playing the AtariST/Amiga releases, the files should be copied from the disk. One way to do it is to dump the disk and then use deark to extract them. Copy the following files:
- 0.tec
- 1.tec
Keep in mind that some releases are protected with Copylock, which is some kind of encryption. In that case, follow the instructions here to obtain decrypted versions of the games.
Other releases and demos
Other releases are unsupported right now (e.g. C64), but we are working to support all of them. Some demos are also supported, following the corresponding instructions. We collected all the supported Freescape demos, in case you want to test them. If you find an unsupported demo, please open an issue or contact us.
Bugs
This is an incomplete list of bugs in the original implementation, indicating if the bug is already fixed (✓) or not fixed (✗) in ScummVM:
✓ You can rest in the desert (Amiga/AtariST). To reproduce just press the R key in the first level and you will not have the "Too host to rest" message.
Guides and Walkthroughs
Total Eclipse is not exactly the same in different platforms. While the areas are the same, they feature puzzles with different solutions. We compile a list of walkthroughs for different platforms: