Blue Force
Revision as of 13:52, 28 August 2011 by Dreammaster (talk | contribs) (Added new page for Blue Force)
Blue Force | ||
---|---|---|
N/A | ||
First release | 1993 | |
Also known as | ||
Developed by | Tsunami Media, inc | |
Published by | Tsunami Media, inc | |
Distributed by | (unknown) | |
Platforms | DOS | |
Resolution | 320x200, 256 colors (DOS, VGA) | |
Engine | TsAGE | |
Support | Not yet | |
Available for Purchase |
No |
A graphical adventure that places you in the shoes of Jake Ryan who, as a child, witnesses his parents being brutally murdered. Thirteen years later, he has graduated from the Police Academy, and is about to start his career. Little does he know that the past is going to return to haunt him.
In Blue Force, you control Jake as he starts his police career. Immerse yourself into into this police adventure - stolen National Guard weapons are rumored to be circulating in the area, and it's up to you to investigate. Blue Force was designed by Jim Walls, the mastermind behind the Police Quest Sierra series.
Original Game
- The debug mode is activated by the following sequence: Ctrl-X = Shift-&
- The commands in god mode are the following:
- ? : list of available commands
- ` : breaks to debugger (if being run under one)
- i : set inventory item by number
- I : set inventory item by name
- B : set Bookmark (game progress state)
- c : List details of objects within the scene
- d : Give player stats
- M : total free wad memory space
- p : show palette
- t : teleport to a scene
- u : enable player control
- v : set the player sprite set (aka. visage)
- V : show visage area
- F : fragmentation
- f : inspect/change flags