Engines
Revision as of 10:30, 22 April 2016 by Sev (talk | contribs) (→In-Progress/Frozen Engines: -- Added more WIP engines)
ScummVM currently supports, or is in the process of adding support for, the following engines (sorted alphabetically):
Engines in the main source tree
Complete Engines in the Latest Stable Version
Complete Engines in the Latest Unstable Version
Engine | Games |
---|---|
Mohawk |
In-Progress Engines
These engines are currently being developed within ScummVM's main code tree.
Engine | Games | ||||
---|---|---|---|---|---|
Access | |||||
ADL | |||||
Avalanche | |||||
Fullpipe | |||||
MADS | |||||
Mohawk | |||||
Prince | |||||
SCI |
Newer Sierra adventure games (SCI2 and SCI2.1): Newer Sierra adventure games (SCI3): | ||||
SCUMM |
Humongous Entertainment games: | ||||
WAGE | |||||
Wintermute |
Frozen Engines
In-progress, but haven't been updated for the past 6 months
Engine | Games |
---|---|
Cine | |
Composer | |
Gob | |
Groovie | |
Lastexpress | |
Mohawk | |
Parallaction |
Engines external to the main source tree
In-Progress/Frozen Engines
These engines are currently being developed external to ScummVM's main code tree.
Engine | Games | ||
---|---|---|---|
AGS | |||
Asylum | |||
Blade | |||
BOLT | |||
Buried | |||
Crimetime | |||
Chronomaster | |||
CLIPS | |||
Comet | |||
Cryo |
| ||
Darkseed2 | |||
Death Gate | |||
DGDS | |||
Director | |||
Dune | |||
Dylan Dog | |||
Enchantia | |||
GAG |
- style="background-color: #fafafa;" |
GNAP | |
Interspective | |||
KoM | |||
Kult | |||
L.A. Law | |||
Liath | |||
M4 | |||
Illusions | |||
Lightbringer | |||
MacVenture | |||
Manley | |||
Mindshadow | |||
Nancy Drew | |||
Plan9 | |||
Pink | |||
Prisoner | |||
Ring | |||
Robin | |||
Startrek | |||
Unity |
Future Engines
Engine | Games |
---|---|
AGI | |
Gob | |
Parallaction |
Adding a New Engine
- HOWTO-Engines: Your first steps to adding a new engine
External links
- The ScummVM-Misc project keeps a list of known engines that haven't been added to ScummVM's source code repository for various reasons i.e. incomplete, falls outside of the scope of 2D point-and-click etc.