DrMcCoy
DrMcCoy | ||
---|---|---|
Name | Sven Hesse | |
Team Member since | 2006-01-07 | |
Working on | gob | |
Personal webpage/BLOG | http://drmccoy.de/ | |
drmccoy (at) scummvm (dot) org |
ToDo (unordered)
- Gob engine
- More refactoring
- Merge the Gob2+ pathfinding and goblins handling functions
- Merge the map loaders
- Merge drawing functions? And maybe even Draw and Video?
- Cleaning up the Mult classes
- Completing A.J.'s World
- (Hard-coded) Space-shooter sequences in Inca 2 and The Last Dynasty
- Urban Runner
- More refactoring
- CoktelVideo:
- Changing Dither, Indeo3 and CoktelVideo so that
- You can select the dither method
- 8bit grayscale
- 8bit plain (just looking up the nearest color)
- Against a standard palette
- Against an assigned palette
- 8bit ordered dithering (for speed)
- 8bit error distribution (Sierra Light) dithering
- The 16bit GSoC code can be used
- 16bit plain (just taking the nearest color)
- 16bit ordered dithering (should look better)
- 16bit error distribution (Sierra Light) dithering (should look better)
- You can select the dither method
- Fix broken video in some Addy Junior (Adibou) VMDs
- I probably guessed something wrong fixing some Urban Runner VMDs
- Implement new audio handling in Addy 5 VMDs
- Low priority, because Addy 5 is very different, with a new script system and dBase databases
- Sound part type 4
- Subsequent sound parts of type 1 are broken
- Yet another audio compression?
- Changing Dither, Indeo3 and CoktelVideo so that
Wish list
- Goblins 3 Hebrew -- allegedly, it crashes ScummVM (in o1_printTotText() / Draw_v2::printTotText()). If it really does, I'd need a (legitimate) copy to fix it
- Gobliins 2 Mac and/or Goblins 3 Mac -- Different music and fonts in the Mac versions, would be nice to have them supported