Wintermute/TODO
Status
See Wintermute Games for a list of the current state of the various games.
Main ToDo items
Missing Features
- Screenshots are missing for most of games
- Non-English input is not supported
- Required for Russian version of Alpha Polaris
- Optional for Pole Chudes word guessing game in Russian
- Missing features of original WME 1.x:
- Sprite blending modes ???
- Sprite alpha masks
- Sound effects like SoundFXEcho are not implemented
- Some plugins are not implemened:
- Standard plugins (however, there are no known games that use them)
- wme_displacement.dll for Beyond the Threshold
- wme_vlink.dll for Sunrise
- wme_blackandwhite.dll for Stroke of Fate dilogy
- wme_shadows.dll for Stroke of Fate dilogy
- Some externals are not implemented:
- routine.dll for Stroke of Fate dilogy
- protect.dll for Stroke of Fate dilogy
- Engine-specific hacks are not implemented for engine forks:
- Add File() hacks for Sunrise
- Add SetGammaDefault() / RestoreGamma() methods for Oknytt
- Add a dozen of new methods for The Last Crown: Midnight Horror
- Add a dozen of new methods for J.U.L.I.A.: Among the Stars and J.U.L.I.A.: Untold
- Debugger & Compiler
- Print & edit variables for cheating and for fun
- Warping to scenes to reproduce some game-specific bugs faster
- Implement script patches (like in SCI) for fixing original bugs (like, 1 1/2 Ritter slider) and accessing interesting dead code (like, debug screens and level editors bundled inside game packages)
Known Issues and TODOs
- Render issues:
- PSP: Pixel Format RGBA8888@4 is not supported [Bug #12585]
- WME3D: rendering does not support screen size change [Bug #12630]
- WME3D: rendering does not support overlays [Bug #12631]
- Dirty rects are working wrong sometimes. Notable case: Helga Deep in Trouble - Graphic mistake [Bug #9683]
- WME: Engine doesn't use correct screenmode [Bug #11160]
- Performance issues:
- Font issues:
- Last letter of text lines is missing sometimes. Notable case: 1 1/2 Ritter - Menu font problem [Bug #11007]
- RTL does not seem to always work for Persian games
Legacy TODO List
Not sure if this is already fixed or not. Need to look at this later.
- Optimize UITiledImage
- Use more than one dirty rect
- Font-sizes are wrong enough to allow Dirty Split to draw text that is hidden in the original game (most visible on the coin-interface)
- Alpha-masks for Theora-videos are broken on big-endian platforms
Bugs Also in the Original
In the following you will find a number of bugs which actually already occur when using the original interpreter / .EXE. That is, those errors are bugs in the games themselves, not in ScummVM. Still, we sometimes are able to implement workarounds, meaning ScummVM at times works better than the original ;).
Note that neither of these lists is complete.
Not Fixed
- WME: Dirty Split - Dialog coming out of wrong character [Bug #6203]
- WME: Some games are using same fonts for selected and normal text [Bug #11287]
- WME: The Kite - Overlapping bug [Bug #6721]
Fixed
- WME: 1 1/2 Ritter - Graphical slider issues in sound options menu [Bug #6567]
- WME: Bickadoodle - Assertion on climbing the mountain [Bug #6594]
- WME: Rosemary - Sprite flaw on going upwards [Bug #6572]
- WME: Add save thumbnails to Corrosion [Bug #11032]
Known Issues for specific 2D games
Known Issues for 1/2 Ritter
- WME: 1 1/2 Ritter - Menu font problem [Bug #11007]
Known Issues for 5MA
- WME: 5MA - wasps animation is too slow [Bug #6649]
Known Issues for Carol Reed 4 - East Side Story
- wants "framd.ttf"
Known Issues for FoxTail
- selection arrow in dialogues menus seems to be drawn a pixel off comparing to original game (need more testing with different FoxTail versions)
- text in books contains extra '^' character at the beginning of some paragraphs (incorrect split? some kind of specially added control character?)
- saveload progress bar is not drawn under overlay (I need to learn how to deal with dirtyrects to fix this)
- savegame description encoding seems to be wrong for some reason for Russian (may be caused by changing encoding during the game)
- WME3D: `WARNING: BaseSurfaceOpenGL3D::getPixel not yet implemented!`
Known Issues for Ghost in the Sheet
- WME: Ghost in the Sheet - Freeze of final cutscenes [Bug #6533]
Known Issues for Helga Deep in Trouble
- WME: Helga Deep in Trouble - Graphic mistake [Bug #9683]
Known Issues for J.U.L.I.A.: Among the Stars
- Some methods should be added for JULIA subengine
Known Issues for J.U.L.I.A.: Untold
- It's unknown if level editor is accessible and working correctly
Known Issues for Monday Starts on Saturnday & Golden Calf
- Temporary screenshot bmp is not generated at the right location
- File.Copy is not implemented
Known Issues for Rhiannon
- WME: Rhiannon - Animation freeze of the final outtro [Bug #6569]
- WME: Rhiannon - Animated background objects are pink blobs [Bug #11568]
Known Issues for Rosemary
- WME: Rosemary - Text glitch [Bug #6453]
- WME: Rosemary - Icons glitch [Bug #6454]
- WME: Rosemary - Flickering images [Bug #6571]
- WME: Rosemary - Font error [Bug #6573]
Known Issues for Space Madness
- File.Copy() is not implemented, so extras wallpapers are not exported to saves folder from data.dcp
Known Issues for The Kite
- WME: The Kite - Script runtime errors [Bug #6722]
Known Issues for The Shine of a Star
- WME: The Shine of a Star - Problems at shovel puzzle scene [Bug #9720]
Known Issues for Vsevolod
- WME: Vsevolod (DEMO) - Assertion in Intro [Bug #6612]
- WME: Vsevolod (DEMO) - Assertion on taking the dagger [Bug #6613]
Known Issues for White Chamber
Known Issues for specific 2.5D games
Known Issues for Alpha Polaris
- Cyrillic input is required for Russian version of Alpha Polaris to be completable
Known Issues for Art of Murder 1: FBI Confidential
- Directory.GetDirectories() is required
Known Issues for J.U.L.I.A. (original)
- Requires sprite-rotation for a puzzle
Known Issues for The Last Crown: Midnight Horror
- Some methods should be added
Known Issues for Sunrise
- Plugin wme_vlink.dll for new video codec should be added
- File() method should return hardcoded values for "while", "true", and "pDevice" values
var file = new File("while"); file.OpenAsText(1); var code = file.ReadLine(); file.Close(); if((code != "EAA34D79-55CE-4d4f-8DFA-A7B733713DB7")) { Sleep(300000); Game.QuitGame(); }
var file = new File("true"); file.OpenAsText(1); var code = file.ReadLine(); file.Close(); if((code != "9B EB FB 94 84 8E C7 3C 94 AA 0E E2 59 AF B6 D7 30 1D DB 5B 1A 49 2d C7 A7 2C 5C FB 3C 96 75 4f 75 99 4A 2E C8 06 9A 4a BB 77 EA 04 E7 30 59 F3")) { Sleep(300000); Game.QuitGame(); }
var file = new File("pDevice"); file.OpenAsText(1); var code = file.ReadLine(); file.Close(); if((code != "#include<windows.h>#include<d3d9.h>#include<d3dx9.h>BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReasonForCall, LPVOID pvReserved){return true;}")) { Sleep(300000); Game.QuitGame(); }
- File() method should lookup other files at /txt/ folder inside DCP package, not at the package root