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Abrah, l'orphelin de l'espace

Abrah, l'orphelin de l'espace
 
First release 2002
Versions 1.2
Also known as Abrah
Developed by Robin Gravel
Engine AGI
Support Since ScummVM 0.10.0

Abrah, l'orphelin de l'espace is a French freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows Abrah, a slave on Grostesteing's base in outer space. He must free the other slaves and flee the mad scientist's base.

Resources













Acidopolis

Acidopolis
 
First release 1998
Versions demo
Also known as ACiD0P0LiS
Developed by AKware
Engine AGI
Support Since ScummVM 0.10.0

Acidopolis is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows Brack Malaleuca, an employee at Hammond Motors in the city of Valac, as he discovers an alien ship and ultimately must save the world.

Resources













The Adventures of a Crazed Hermit

The Adventures of a Crazed Hermit
 
First release 2000
Versions demo
Also known as The Adventure of a Crazed Hermit
Developed by Brian Corr
Engine AGI
Support Since ScummVM 0.10.0

The Adventures of a Crazed Hermit is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows a crazed hermit who comes to his senses after being deserted on an island, as he decides to get off the island and return home.

Resources













The Adventures of Elfintard

The Adventures of Elfintard
 
First release 1999
Versions demo
Also known as Elfintard
Developed by M.J. Chapman
Engine AGI
Support Since ScummVM 0.10.0

The Adventures of Elfintard is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game as it stands merely consists of a jester named Elfintard walking around a midevil setting.

Resources













Agent 0055

Agent 0055
 
First release 1998
Versions demo
Also known as
Developed by Adam McCoy
Engine AGI
Support Since ScummVM 0.10.0

Agent 0055 is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game is a parody of James Bond that follows secret agent 0055 on a top secret mission.

Resources













Agent 06 vs. The Super Nazi

Agent 06 vs. The Super Nazi
 
First release 2003
Versions
Also known as
Developed by
Engine AGI
Support Since ScummVM 0.10.0

Agent 06 vs. The Super Nazi is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. The game follows British agent Michael Jeans, number 06. He has never been on a mission, and spends his time kissing up to the chief of staff, "M", and hoping for a job that's more exciting than being the unfortunate guinea pig in all sorts of gadget experiments. He is finally called upon to go on his first major assignment.

Resources












Agent Quest

Agent Quest
 
First release 2001
Versions
Also known as
Developed by Kool Production
Engine AGI
Support Since ScummVM 0.10.0

Agent Quest is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. It follows a secret agent who must track down a serial killer and kill him.

Resources














AGI Combat

AGI Combat
 
First release 2006
Versions 1.0
Also known as N/A
Developed by Klownstein
Engine AGI
Support Since ScummVM 0.10.0

AGI Combat is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. It is a two player fighting game featuring characters from Sierra's adventure games.


















AGI Contest 1 Template

AGI Contest 1 Template
 
First release 2004
Versions 0.1
Also known as
Developed by Joey Rinella
Engine AGI
Support Since ScummVM 0.10.0

AGI Contest 1 Template is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It was a template for the basis of an AGI game creation contest.


















AGI Contest 2 Template

AGI Contest 2 Template
 
First release 2004
Versions
Also known as
Developed by Chad Goulding
Engine AGI
Support Since ScummVM 0.10.0

AGI Contest 2 Template is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It was a template for the basis of an AGI game creation contest.


















AGI Contest 3 Template

AGI Contest 3 Template
No Screenshot Available
First release 2004
Versions
Also known as
Developed by Eigen Lenk
Engine AGI
Support Since ScummVM 0.10.0

AGI Contest 3 Template is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It was a template for the basis of an AGI game creation contest.









AGI Mouse Demo

AGI Mouse Demo
 
First release 1999
Versions 0.6
0.6d2
0.7
1.0
1.10
Also known as AGI Mouse
Developed by Brian Provinciano
Engine AGI
Support Since ScummVM 0.10.0

AGI Mouse Demo is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. It shows the features of a patched AGI interpreter that has mouse support.






















AGI Piano

AGI Piano
 
First release 1998
Versions 1.0
Also known as
Developed by Rainer de Temple
Engine AGI
Support Since ScummVM 0.10.0

AGI Piano is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine.

Controls

Using CTRL and the keys "q", "w", "e", "r", "t", "y" allows you to play notes on the AGI Piano.














AGI Quest I: The Computer Game

AGI Quest I: The Computer Game
 
First release 2003
Versions 1.46-TJ0
Also known as
Developed by Juha Terho
Engine AGI
Support Since ScummVM 0.10.0

AGI Quest I: The Computer Game is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. Juha Terho also documented the creation of a room for AGI in detail which is a good tutorial.

















AGI Tetris

AGI Tetris
 
First release 1998
Versions
Also known as Tetris
Developed by Peter Kelly
Engine AGI
Support Since ScummVM 0.10.0

AGI Tetris is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter (AGI) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, Tetris, that remains faithful to the original. This is a different game than the AGI Tetris described below. This game has a point score system, and has a background made from Tetris shapes, shown in the 3D perspective.

Controls

Use J, K, L, and I as arrow keys.

J - left
L - right
K - down
I - rotate

Resources




AGI Tetris (2004)

AGI Tetris
 
First release 2004
Versions
Also known as Tetris
Developed by Chad Goulding
Engine AGI
Support Since ScummVM 0.10.0

AGI Tetris is one of the few non-adventure games that run in ScummVM, due to the game using the adventure game interpreter (AGI) as its engine. This game is a freeware remake of Alexy Pazhitnov's classic puzzle game, Tetris, that remains faithful to the original. This is a different game than the AGI Tetris described above. It has several levels, which are accessed by completing a set number of lines. It uses backgrounds from some of Sierra's games.

Controls

Use the arrow keys to move the blocks and space to rotate the blocks.

Resources









AGI256 Demo

AGI256 Demo
 
First release 1998
Versions
Also known as AGI256
Developed by Brian Provinciano and
Dark Minister
Engine AGI
Support Since ScummVM 0.10.0

AGI256 Demo is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. The demo showcases a new patched AGI engine that has support for up to 256 colors.



















AGI256 2.0 Demo

AGI256 2.0 Demo
 
First release 2002
Versions
Also known as AGI256-2
Developed by Brian Provinciano and
Dark Minister
Engine AGI
Support Since ScummVM 0.10.0

AGI256 2.0 Demo is a freeware fan-created demo using Sierra's Adventure Game Interpreter (AGI) engine. The demo is a continuation of the earlier AGI256 demo. This version showcases new features in the new patched AGI engine that has support for up to 256 colors, such as palette changing.


















Al Pond 1: Al Lives Forever

Al Pond 1: Al Lives Forever
 
First release 2002
Versions 1.0
1.3
Also known as Al Pond 1
Developed by Eigen Lenk
Engine AGI
Support Since ScummVM 0.10.0

Al Pond 1: Al Lives Forever is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine.

This game follows the wannabe agent Al Pond where he discovers a madman is going to scare the world with nuclear missiles from his remote island.


















Al Pond: On Holiday

Al Pond: On Holiday
 
First release 2003
Versions 1.0
1.1
1.3
Also known as
Developed by Eigen Lenk
Engine AGI
Support Since ScummVM 0.10.0

Al Pond: On Holiday is a freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine.

(This is not the second part of the series, but a spin-off, parts two and three were made with SCI studio)

Story

Al is trying to have a vacation in a resort. Instead of resting and tanning, he has to find his old classmate Ally.
She lives on that island and has been kidnapped. Now it's up to you to find her.

















Apocalyptic Quest

Apocalyptic Quest
 
First release 2003
Versions 0.03 Teaser
4.00 Alpha 1
4.00 Alpha 2
Also known as AQ
Developed by Vapoursoft
Engine AGI
Support Since ScummVM 0.10.0

Apocalyptic Quest is an unfinished freeware fan-created game using Sierra's Adventure Game Interpreter (AGI) engine. It is an unofficial sequel to the RPG Fallout: Post-Nuclear Role-Playing Game. The demo at this point consists of merely images of what the authors intend the final game to be.

Resources

External links