AGIWiki/King's Quest
< AGIWiki
King's Quest was created by Sierra On-Line co-founder Roberta Williams in 1984. It follows the story of King Graham, and later his children Alexander and Rosella in the fictional kingdom of Daventry. The first four games used the AGI system, further sequels used SCI (and the last was 3D).
King's Quest Games that use the AGI engine
Related links
- King's Quest V: Absence Makes the Heart Go Yonder! (SCI)
- King's Quest VI: Heir Today, Gone Tomorrow (SCI)
- King's Quest VII: The Princeless Bride (SCI)
- List of games in the King's Quest series (including King's Quest: Mask of Eternity, which uses a 3D engine)